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  <channel>
    <title>Steam RSS News Feed</title>
    <link>http://store.steampowered.com/feeds/news.xml</link>
    <description>All Steam news, all the time!</description>
    <pubDate>Wed, 11 Mar 2026 19:32:00 +0000</pubDate>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/265516/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed client crash related to material proxies&lt;br&gt;&lt;li&gt;Fixed Scout.NegativeVocalization04 sounds in Mann vs. Machine not playing because of a typo in the volume (community fix from That Hat Guy)&lt;br&gt;&lt;li&gt;Fixed The Spy-cicle not using its icicle lightwarp (community fix from BreavyTF2)&lt;br&gt;&lt;li&gt;Updated material for cp_coldfront to fix compression issue&lt;br&gt;&lt;li&gt;Updated the prop for Taunt: Heartbreaker to fix a missing material&lt;br&gt;&lt;li&gt;Updated koth_demolition&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed a player clip on the helipad allowing players to stand outside the playable area (thanks Midnite)&lt;br&gt;&lt;li&gt;Fixed some player clip pixel walks on some doors&lt;br&gt;&lt;li&gt;Fixed a blockbullets floating above BLU spawn (thanks True_Boredom)&lt;/ul&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/265516/</guid>
      <pubDate>Wed, 11 Mar 2026 19:32:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/265126/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed an issue where players could impersonate TF2 system messages by exploiting color control codes&lt;br&gt;&lt;li&gt;Fixed a bug where certain custom maps would not load assets correctly on Linux&lt;br&gt;&lt;li&gt;Fixed some crashes relating to singleplayer TF2 SDK mods&lt;br&gt;&lt;li&gt;Fixed a memory leak on long running servers related to dynamic models&lt;br&gt;&lt;li&gt;Fixed client crash related to invalid D3D texture flag&lt;br&gt;&lt;li&gt;Fixed hearing teleporter spin sound when carried (community fix from Brandon Little)&lt;br&gt;&lt;li&gt;Fixed objects sometimes using the incorrect activity when being placed (community fix from Brandon Little)&lt;br&gt;&lt;li&gt;Improved Medi Gun heal target selection to prioritize teammate directly under crosshair when teammates are close together (community fix from wget)&lt;br&gt;&lt;li&gt;Improved targetid selection to replicate Medi Gun heal target selection (community fix from wget)&lt;br&gt;&lt;li&gt;Added missing Steam Controller inputs for loadout menus (community fix from Ashetf2)&lt;br&gt;&lt;li&gt;Fixed 3D HUD using the incorrect animations while holding the PASS Time ball (community fix from gidi30)&lt;br&gt;&lt;li&gt;Fixed network state changes for player condition vars (community fix from ficool2)&lt;br&gt;&lt;li&gt;Fixed sentry rockets not sending the object_deflected game event when deflected (community fix from The Fatcat)&lt;br&gt;&lt;li&gt;Fixed Stat Clocks not drawing correctly in UI using playermodelpanel (community fix from rabscootle)&lt;br&gt;&lt;li&gt;Fixed flipped initial pitch/yaw on thirdperson switch (community fix from ficool2)&lt;br&gt;&lt;li&gt;Fixed Short Circuit projectile offset ignoring cl_flipviewmodels (community fix from birchish)&lt;br&gt;&lt;li&gt;Fixed Dragon&amp;#39;s Fury fireballs having incorrect projectile path (community fix from wget)&lt;br&gt;&lt;li&gt;Fixed for mismatched cl_flipviewmodels values between client and server (community fix from birchish)&lt;br&gt;&lt;li&gt;Fixed cloak and rage meters being mispredicted (community fix from ficool2)&lt;br&gt;&lt;li&gt;Fixed prediction issues with Spy watches and cloak (community fix from ficool2)&lt;br&gt;&lt;li&gt;Fixed Casual doors player list sometimes using wrong size (community fix from nemmy)&lt;br&gt;&lt;li&gt;Fixed missing alpha mask for generator_01 (community fix from BreavyTF2)&lt;br&gt;&lt;li&gt;Fixed BuildingRescueLevel proxy overwriting TextureScroll on Rescue Ranger oscilloscope (community fix from Voids29)&lt;br&gt;&lt;li&gt;Fixed Botkiller team color bugs (community fix from DiskIntegrity)&lt;br&gt;&lt;li&gt;Fixed Scout.NegativeVocalization04 sound not playing because of a typo in the volume&lt;br&gt;&lt;li&gt;Renamed sd_marshlands to htf_marshlands (hold the flag) to accurately describe its game mode&lt;br&gt;&lt;li&gt;Updated the Festivizer model for The Overdose to fix a problem with the LODs&lt;br&gt;&lt;li&gt;Updated the Mann of the Hour to make the hair blend better with the hat and Scout&amp;#39;s skin&lt;br&gt;&lt;li&gt;Updated/Added some tournament medals&lt;br&gt;&lt;li&gt;Updated The Bare Necessities to fix not moving correctly while taunting&lt;br&gt;&lt;li&gt;Updated the rigging for The Headliner to fix the pocket and tie stretching during some taunts and default poses&lt;br&gt;&lt;li&gt;Updated alpha channel for Hydro water texture to remove inconsistencies&lt;br&gt;&lt;li&gt;Updated the Case of the Blues&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Updated rigging to fix intense stretching during taunt poses&lt;br&gt;&lt;li&gt;Updated materials to look less flat&lt;/ul&gt;&lt;li&gt;Updated the taunt prop for Taunt: Heartbreaker&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Updated the materials to add ambient occlusion&lt;br&gt;&lt;li&gt;Updated the phong and rim lighting to show albedo tint&lt;br&gt;&lt;li&gt;Updated the materials to add more depth&lt;br&gt;&lt;li&gt;Updated the model to fix missing faces&lt;br&gt;&lt;li&gt;Updated the model to fix stretching on lower LODs&lt;/ul&gt;&lt;li&gt;Updated pl_frontier_final to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy)&lt;br&gt;&lt;li&gt;Updated cp_frostwatch to fix first point death pit being survivable with ÜberCharges on Stage 1&lt;br&gt;&lt;li&gt;Updated cp_manor_event to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy)&lt;br&gt;&lt;li&gt;Updated koth_demolition&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Updated map lighting to make it more like a sunset, as well as giving it a more golden color&lt;br&gt;&lt;li&gt;Replaced the models used for the capture point lights with a different one which has better collision and illumination&lt;br&gt;&lt;li&gt;Reworked the capture point platform to give it a stronger design&lt;br&gt;&lt;li&gt;Reworked all the catwalks to give them a more stylized look&lt;br&gt;&lt;li&gt;Reworked the lighting in all the furnace rooms to make them less dark and have a more neutral look&lt;br&gt;&lt;li&gt;Reverted a previous change to the capture point team change steam whistle&lt;br&gt;&lt;li&gt;Removed all ambient_generics near the furnaces and fire pipe&lt;br&gt;&lt;li&gt;Reworked the soundscapes to make them more efficient and work properly&lt;br&gt;&lt;li&gt;Reworked the control room of the crane to give it a better design&lt;br&gt;&lt;li&gt;Reworked some ropes from the crane to give them a better look&lt;br&gt;&lt;li&gt;Fixed some props fading out incorrectly&lt;br&gt;&lt;li&gt;Fixed ships in the 3d skybox casting shadows&lt;br&gt;&lt;li&gt;Fixed cubemaps missing on parts of the map&lt;br&gt;&lt;li&gt;Fixed reflective surfaces not having a cubemap attached to them&lt;br&gt;&lt;li&gt;Added a 128x128 cubemap on the control point so it is more reflective (thanks Zythe)&lt;br&gt;&lt;li&gt;Improved water cubemaps&lt;br&gt;&lt;li&gt;Restructured the spawn platform so players spawn looking at the shortcut, and don&amp;#39;t need to pull a U-turn to exit spawn (thanks Lizard of Oz)&lt;br&gt;&lt;li&gt;Improved the visuals on the spawn platform to fit the previous change&lt;br&gt;&lt;li&gt;Fixed a blockbullets allowing players to stand on the exterior side of the helipads (thanks Yazoo)&lt;/ul&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/265126/</guid>
      <pubDate>Fri, 06 Mar 2026 18:03:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/260304/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Updated the Team Recognition Unusual effect to fix a console warning&lt;br&gt;&lt;li&gt;Updated The Fists of Steel to use the RED team version for the backpack image&lt;br&gt;&lt;li&gt;Updated backpack images for Festivized versions of The Killing Gloves of Boxing, The Gloves of Running Urgently, The Apoco-Fists, and The Fists of Steel&lt;br&gt;&lt;li&gt;Updated 2koth_abbey to fix the Engineer being able to build in the respawn room rafters&lt;br&gt;&lt;li&gt;Updated cppl_gavle&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Significant optimization pass, especially around the first point&lt;br&gt;&lt;li&gt;Fixed a large number of small visual issues&lt;br&gt;&lt;li&gt;Fixed some clipping issues/ bugs around the map&lt;/ul&gt;&lt;li&gt;Updated pd_nutcracker&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed out of bound exploit at BLU spawn&lt;br&gt;&lt;li&gt;Adjusted clipping outside of RED spawn&lt;br&gt;&lt;li&gt;Fixed misaligned fence prop in BLU lounge&lt;br&gt;&lt;li&gt;Added nobuild to middle route on both sides&lt;br&gt;&lt;li&gt;Removed steps from Pipe rooms and adjusted clipping&lt;br&gt;&lt;li&gt;Minor detailing and clipping adjustments&lt;br&gt;&lt;li&gt;Fixed Nutcracker voice being cut off at start of round&lt;/ul&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/260304/</guid>
      <pubDate>Tue, 23 Dec 2025 23:57:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/259771/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Added smoke effect to the Scrooge McCrocket&lt;br&gt;&lt;li&gt;Fixed prediction error when crouch jumping (community fix from ficool2)&lt;br&gt;&lt;li&gt;Updated the Snow Dome Unusual effect to decrease brightness and opacity of the glass and floor textures&lt;br&gt;&lt;li&gt;Updated the Festive Fleece to fix LOD issues&lt;br&gt;&lt;li&gt;Updated the Puncher&amp;#39;s Polar Puffer to fix some skinning issues&lt;br&gt;&lt;li&gt;Updated The Conscientious Objector to fix missing material parameters (community fix from Lindon)&lt;br&gt;&lt;li&gt;Updated koth_winter_ridge to fix a collision error with projectiles on the dead tree at mid&lt;br&gt;&lt;li&gt;Updated 2koth_abbey&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed small gaps in doorways outside of spawn&lt;br&gt;&lt;li&gt;Updated tall crates to add nobuild triggers and make it more obvious they cannot be stood on&lt;br&gt;&lt;li&gt;Updated clipping in the river&lt;br&gt;&lt;li&gt;Fixed Snipers wearing the Razorback being immune to freezing&lt;/ul&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/259771/</guid>
      <pubDate>Tue, 16 Dec 2025 00:10:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/259481/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed minor z-fighting issue with the Wrap Assassin Festivizer&lt;br&gt;&lt;li&gt;Fixed the Taunt: The Critical Fail ending at the incorrect time for the Medic&lt;br&gt;&lt;li&gt;Updated the Hard Carry Unusual effect to fix detachment issues when using the &amp;#34;adjust unusual&amp;#34; slider&lt;br&gt;&lt;li&gt;Updated the Scorching Sensation and Burning Sensation Unusual effects to improve visibility in bright areas&lt;br&gt;&lt;li&gt;Updated the Team Recognition Unusual effect to fix a problem with the parent-child particle system&lt;br&gt;&lt;li&gt;Updated the Frostfire, Spectrum Inferno, and Chromatic Blaze Unusual effects to fix issues with the trail and brightness&lt;br&gt;&lt;li&gt;Updated the Cryogenic Unusual effect to fix obscuring parts of the characters&lt;br&gt;&lt;li&gt;Updated the Air Head to fix a problem with mipmapping&lt;br&gt;&lt;li&gt;Updated 2koth_abbey&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed broken cliff displacements&lt;br&gt;&lt;li&gt;Swapped expensive water for cheap water to improve FPS&lt;br&gt;&lt;li&gt;Various fixes and improvements&lt;/ul&gt;&lt;li&gt;Updated plr_matterhorn&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed hole in spawn barrier (thanks Ctena!)&lt;br&gt;&lt;li&gt;Fixed a desync issue with lifts (thanks Skin King!)&lt;br&gt;&lt;li&gt;Disabled team swap on new round&lt;br&gt;&lt;li&gt;Clipping improvements&lt;br&gt;&lt;li&gt;Bread optimization&lt;/ul&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/259481/</guid>
      <pubDate>Thu, 11 Dec 2025 23:38:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/259202/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Happy Smissmas 2025!&lt;/b&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.&lt;br&gt;&lt;li&gt;Featuring 6 new community maps: Nutcracker, Sidewinder, Abbey, Winter Ridge, Matterhorn, and Gavle (pronounced yeah-vleh)&lt;br&gt;&lt;li&gt;Added the Winter 2025 Cosmetic Case&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Contains 23 new community-contributed items&lt;br&gt;&lt;li&gt;The Festivizer can be found as a bonus drop when opening the case&lt;/ul&gt;&lt;li&gt;Added 3 new community-contributed taunts to the Mann Co. Store&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Taunt: The Critical Fail&lt;br&gt;&lt;li&gt;Taunt: Dead Mann&amp;#39;s Drink&lt;br&gt;&lt;li&gt;Taunt: Chairholder&lt;/ul&gt;&lt;li&gt;Added 20 new community-created Unusual effects&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;11 new effects for Unusual hats&lt;br&gt;&lt;li&gt;9 new effects for Unusual taunts&lt;/ul&gt;&lt;li&gt;Added lots of weapons to the list that can be Festivized (community-created changes!)&lt;br&gt;&lt;li&gt;Added community-created Smissmas material for the beach ball&lt;br&gt;&lt;li&gt;All cosmetic and taunt cases will grant Smissmas 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.&lt;br&gt;&lt;li&gt;Mann Co. Store winter sale!&lt;br&gt;&lt;li&gt;Smissmas runs through January 7th, 2026&lt;br&gt;&lt;/ul&gt;&lt;b&gt;General&lt;/b&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Added &amp;#39;No Bullets&amp;#39; style for The Gift Bringer&lt;br&gt;&lt;li&gt;Fixed The Accursed Apparition hiding the Scout&amp;#39;s headphones&lt;br&gt;&lt;li&gt;Updated the Sizzling Aroma and Toxic Aroma Unusual effects to fix problems with DirectX80&lt;br&gt;&lt;li&gt;Updated the Backbiter&amp;#39;s Billycock backpack icon to reflect RED team version&lt;br&gt;&lt;li&gt;Updated the El Gigante&amp;#39;s Gunbelt to fix a problem with the LODs&lt;br&gt;&lt;li&gt;Updated the Seamann&amp;#39;s Stubble to fix an issue with the materials&lt;br&gt;&lt;li&gt;Updated/Added some tournament medals&lt;br&gt;&lt;li&gt;Updated cp_cowerhouse&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Updated some custom props with further optimizations&lt;br&gt;&lt;li&gt;Added playerclip &amp;#34;ladder&amp;#34; to both trucks&amp;#39; rear bed to make climbing more consistent/predictable&lt;/ul&gt;&lt;li&gt;Updated ctf_doublecross_event&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed out of bounds bug (Thanks Dr.TwentyTwo!)&lt;br&gt;&lt;li&gt;Fixed a few minor visual glitches&lt;/ul&gt;&lt;li&gt;Updated cp_gravelpit_snowy&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Added a screenshake effect to the laser gun finale&lt;br&gt;&lt;li&gt;Adjusted holiday events to reduce edict count&lt;/ul&gt;&lt;li&gt;Fixed model panels not encoding pose parameter values (community fix from copperpixel)&lt;br&gt;&lt;li&gt;Fixed Halloween spell projectiles not adjusting to flipped view models (community fix from copperpixel)&lt;br&gt;&lt;li&gt;Network player&amp;#39;s handedness preference to spectators (community fix from copperpixel)&lt;br&gt;&lt;li&gt;Fixed Ullapool Caber explosions not counting as melee kills and ignoring damage/radius attributes (community fix from Bitl)&lt;br&gt;&lt;li&gt;Fixed disposable sentries playing denial sound for useful wrench hits (community fix from AJMickey)&lt;br&gt;&lt;li&gt;Fixed Armageddon Pyro taunt not properly cleaning up all particle systems (community fix from Churkinator)&lt;br&gt;&lt;li&gt;Fixed logo spinner from breaking after prolonged rotation (community fix from Horiuchi)&lt;br&gt;&lt;li&gt;Fixed Minigun not spinning, or spinning very slowly, outside of first-person (community fix from wget)&lt;br&gt;&lt;li&gt;Fixed broken view model after switching from the Medi Gun while healing someone (community fix from Vlad)&lt;br&gt;&lt;li&gt;Allow server admins to change powerup mode convars without forcing cheats to be enabled (community fix from Pieter Bijl)&lt;br&gt;&lt;li&gt;Replaced bitwise or operator in CHealthAmmoKit (community fix from CosminPerRam)&lt;br&gt;&lt;li&gt;Fixed MoveableSubPanel showing in Sentry targetID panel while dead (community fix from Horiuchi)&lt;br&gt;&lt;li&gt;Fixed tracer rounds from rifles not being affected by cl_flipviewmodels (community fix from birchish)&lt;br&gt;&lt;li&gt;Fixed Pyrovision nullifying other voice pitch attributes (community fix from LizardOfOz)&lt;br&gt;&lt;li&gt;Fixed being able to throw the Gas Passer through walls (community fix from Bakugo)&lt;br&gt;&lt;li&gt;Fixed IncrementAmmo removing ammo if m_iClip1 was already at Max capacity (community fix from kingofings)&lt;br&gt;&lt;li&gt;Added TF-specific search path tags to TF mod gameinfo (community fix from Thomas Kain)&lt;br&gt;&lt;li&gt;Fixed view punch not being interpolated (community fix from ficool2)&lt;br&gt;&lt;li&gt;Fixed disguise_on_backstab not functioning for stab targets that become ghosts (community fix from FlaminSarge)&lt;br&gt;&lt;li&gt;Fixed chat input using chat_party instead of chat_say_party (community fix from gaelcoral)&lt;br&gt;&lt;li&gt;Fixed overlapping footstep sound when in the third person view (community fix from TheNotoriousFrogposter)&lt;br&gt;&lt;li&gt;Ensure no buffer overflows when sscanf to char buffer (community fix from Dmitry Tsarevich)&lt;br&gt;&lt;li&gt;Fixed players sometimes getting stuck in team unassigned when joining a server (community fix from Bakugo)&lt;br&gt;&lt;li&gt;Fixed sentry gun not performing rocket fire animation when Wrangler controlled (community fix from Horiuchi)&lt;br&gt;&lt;li&gt;Allow impulse 101 on The Ullapool Caber (community fix from alvei)&lt;br&gt;&lt;li&gt;Fixed disguise kit resetting multiple times in high ping situations (community fix from nosoop)&lt;br&gt;&lt;li&gt;Fixed Detonator jumps not being considered self-dmg jumps (community fix from mastercoms)&lt;br&gt;&lt;li&gt;Fixed Detonator making world-detonation sound when attempting to fire underwater (community fix from FlaminSarge)&lt;br&gt;&lt;li&gt;Removed knockback-attribute-specific animation overrides for CTFScattergun (community fix from FlaminSarge)&lt;br&gt;&lt;li&gt;Fixed net_graph not rounding interp to nearest tick (community fix from treacherousfiend)&lt;br&gt;&lt;li&gt;Fixed broken class select animation for The Soda Popper (community fix from Piogre)&lt;br&gt;&lt;li&gt;Fixed $envmap parameter using the wrong mask for The Solemn Vow (community fix from Churkinator)&lt;br&gt;&lt;li&gt;Fixed barbell prop not using phong (community fix from Churkinator)&lt;br&gt;&lt;li&gt;Fixed the Kill-a-Watt and Terror-Watt Unusual effects sometimes stretching (community fix from Ronald_D_D)&lt;br&gt;&lt;li&gt;Fixed Disco Beat Down Unusual effect growing in size when viewed from large distances (community fix from Ron Friedman)&lt;br&gt;&lt;li&gt;Fixed MatchMakingTooltip label using the wrong alignment setting (community fix from Squid-Eevee)&lt;br&gt;&lt;li&gt;Fixed training mode HIT! material alpha channel (community fix from DiskIntegrity)&lt;br&gt;&lt;li&gt;Fixed Bear Necessities not using its normal map (community fix from Churkinator)&lt;br&gt;&lt;li&gt;Fixed prediction errors with modified player gravity (community fix from ficool2)&lt;br&gt;&lt;li&gt;Fixed render box of tf_flame_manager using wrong vectors (community fix from by Hamn)&lt;br&gt;&lt;li&gt;Updated the Energy Orb Unusual effect (community fix from Cipherlock)&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed particles being orphaned&lt;br&gt;&lt;li&gt;Fixed Medi Gun view model using the third-person particles&lt;/ul&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/259202/</guid>
      <pubDate>Tue, 09 Dec 2025 19:52:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/255953/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Reverted recent Thermal Thruster change&lt;br&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/255953/</guid>
      <pubDate>Thu, 30 Oct 2025 23:55:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/255671/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed regression in itemtest&lt;br&gt;&lt;li&gt;Fixed some Botkiller Flame Thrower weapons not drawing the pilot light&lt;br&gt;&lt;li&gt;Fixed crash in CEntityBird::SpawnRandomBirds caused by recent change (GitHub fix from Bitl)&lt;br&gt;&lt;li&gt;Fixed collection checklists incorrectly marking some items as &amp;#39;owned&amp;#39; (GitHub fix from rabscootle)&lt;br&gt;&lt;li&gt;Fixed Vaccinator resist icons persisting when a player changes team (GitHub fix from Bakugo)&lt;br&gt;&lt;li&gt;Fixed memory leak in sprite model (GitHub fix from CosminPerRam)&lt;br&gt;&lt;li&gt;Fixed memory leak in server browser blacklist check (GitHub fix from CosminPerRam)&lt;br&gt;&lt;li&gt;Fixed exit teleporters not using mult_teleporter_recharge_rate attribute (GitHub fix from The Fatcat)&lt;br&gt;&lt;li&gt;Fixed Thermal Thruster passives not being removed if it&amp;#39;s unequipped during use or player is a Medic (GitHub fix from Bakugo)&lt;br&gt;&lt;li&gt;Reverted Gas Passer respawn room fixes (GitHub fix from Bitl)&lt;br&gt;&lt;li&gt;Updated CTeamControlPoint to allow null caller on SetOwner input (GitHub fix from megascatterbomb)&lt;br&gt;&lt;li&gt;Updated CTFBot to allow use of the Wrap Assassin&amp;#39;s alt-fire (GitHub fix from Bitl)&lt;br&gt;&lt;li&gt;Updated/Added some tournament medals&lt;br&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/255671/</guid>
      <pubDate>Mon, 27 Oct 2025 23:37:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/255293/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed crash related to KeyValues&lt;br&gt;&lt;li&gt;Added &amp;#39;No Bullets&amp;#39; style for the Paka Parka&lt;br&gt;&lt;li&gt;Fixed Widowmaker not giving metal when Spy is disguised as their own team (GitHub fix from Grampa Swood)&lt;br&gt;&lt;li&gt;Fixed on-hit attributes not triggering when Spy is disguised as their own team (GitHub fix from Grampa Swood)&lt;br&gt;&lt;li&gt;Fixed game mode prefix check failing when loading maps from the Workshop (GitHub fix from LizardOfOz)&lt;br&gt;&lt;li&gt;Added null pointer checks for recent casual doors fix (GitHub fix from Bitl)&lt;br&gt;&lt;li&gt;Fixed a bug where Gas Passer gas can cover players with gas in spawn rooms (GitHub fix from Bitl)&lt;br&gt;&lt;li&gt;Fixed typo in logical expression (GitHub fix from Ian Brun)&lt;br&gt;&lt;li&gt;Fixed Vaccinator charge sounds playing multiple times per tick (GitHub fix from treacherousfiend)&lt;br&gt;&lt;li&gt;Fixed event text leak in CTFHudPasstimeBallStatus (GitHub fix from Dmitry Tsarevich)&lt;br&gt;&lt;li&gt;Fixed Minigun barrel movement being updated multiple times per tick (GitHub fix from Marioiscool246)&lt;br&gt;&lt;li&gt;Fixed CHealthAccountPanel not using NegativeColor for negative values (GitHub fix from Bradasparky)&lt;br&gt;&lt;li&gt;Improved the random class selection algorithm to reduce the chance of failure (GitHub fix from Bradasparky)&lt;br&gt;&lt;li&gt;Fixed KeyValues memory leak in birds (GitHub fix from CosminPerRam)&lt;br&gt;&lt;li&gt;Fixed Team Spirit Footprints BLU team coloring (GitHub fix from Herobrine0412)&lt;br&gt;&lt;li&gt;Fixed animation playback in the class selection menu (GitHub fix from Hunter Kvalevog)&lt;br&gt;&lt;li&gt;Updated Mann Co. Catalog controls to mimic Workshop dialog (GitHub fix from Liam Stone)&lt;br&gt;&lt;li&gt;Updated the Globetrotter to fix the second style using the wrong BLU team skin&lt;br&gt;&lt;li&gt;Updated/Added some tournament medals&lt;br&gt;&lt;li&gt;Updated the Seamann&amp;#39;s Stubble&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed the normal map for better shading&lt;br&gt;&lt;li&gt;Updated the backpack icon&lt;/ul&gt;&lt;li&gt;Updated arena_afterlife&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed a rare regression bug that could cause players in Hell to count as alive&lt;/ul&gt;&lt;li&gt;Updated koth_dusker&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed being able to build in RED spawn&lt;br&gt;&lt;li&gt;Fixed a perch spot outside of BLU spawn&lt;br&gt;&lt;li&gt;Added a visual delimitation for the capture zone&lt;/ul&gt;&lt;li&gt;Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed an exploit that allowed Zombie Spies to disguise as Survivors&lt;/ul&gt;&lt;li&gt;Updated ctf_doublecross_event&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Took significant steps towards improving FPS on the map, especially around the bridge&lt;br&gt;&lt;li&gt;Reduced particle and prop usage around the map&lt;br&gt;&lt;li&gt;Removed the ability to roll the minify spell and replaced it with the teleport spell with one charge (Thanks Lizard of Oz)&lt;br&gt;&lt;li&gt;Added extensions to the window frames looking through each opposing team&amp;#39;s base and made the raised shacks slightly more symmetrical to block Sniper sightline&lt;br&gt;&lt;li&gt;Removed the two spell books from just outside of the doors of each base&lt;br&gt;&lt;li&gt;Increased the respawn time of the rare spell book slightly&lt;br&gt;&lt;li&gt;Added Gargoyle spawns&lt;br&gt;&lt;li&gt;Fixed a number of minor visual issues and clipping bugs (Thanks Lilly, The Rat Man, Dr. Maxi, and everyone else who reported these!)&lt;/ul&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/255293/</guid>
      <pubDate>Thu, 23 Oct 2025 23:08:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/254627/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Updated the Sandy Unusual effect&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed incorrect texture for the sand cloud particles when moving&lt;br&gt;&lt;li&gt;Reversed previous idle state changes&lt;/ul&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/254627/</guid>
      <pubDate>Wed, 15 Oct 2025 23:38:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/254559/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Updated the Mad Drip to fix a problem with LODs&lt;br&gt;&lt;li&gt;Updated cp_cowerhouse to fix regression from the previous update&lt;br&gt;&lt;li&gt;Updated the Sandy Unusual effect&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Movement State&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Changed sand clouds to be a camera depth bias of 0 instead of 5, this will help with the dust clouds unintentionally occluding the player model in some cases&lt;/ul&gt;&lt;li&gt;Idle State&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Changed idle sand clumps to lock rotation, so the sand falling isn&amp;#39;t influenced by camera position&lt;br&gt;&lt;li&gt;Changed camera depth bias for idle clouds to 5 instead of 10, so that it doesn&amp;#39;t occlude player model at unintended angles&lt;/ul&gt;&lt;/ul&gt;&lt;li&gt;Updated the Sizzling Unusual effect&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Changed sequence random value from 4 to 3, in order to prevent steam sprites from spinning rapidly at random&lt;/ul&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/254559/</guid>
      <pubDate>Tue, 14 Oct 2025 23:15:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/254509/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Added &amp;#39;No Bullets&amp;#39; style for the Commissar&amp;#39;s Coat&lt;br&gt;&lt;li&gt;Added missing string for Cowerhouse contracts&lt;br&gt;&lt;li&gt;Updated/Added some tournament medals&lt;br&gt;&lt;li&gt;Updated the Mad Drip to fix LOD problems with a couple of the styles&lt;br&gt;&lt;li&gt;Updated the Candle Flame Unusual effect to fix a bug where flame&amp;#39;s direction point wasn&amp;#39;t placed correctly&lt;br&gt;&lt;li&gt;Updated the Viscera Visor to fix missing flex animation for the surgical hood mesh&lt;br&gt;&lt;li&gt;Updated Cigarillo Caballero to fix some clipping on the scarf when worn with the poncho&lt;br&gt;&lt;li&gt;Updated the El Gigante&amp;#39;s Gunbelt&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed some minor clipping,&lt;br&gt;&lt;li&gt;Fixed a gap on the back with another bullet&lt;br&gt;&lt;li&gt;Slightly scaled up belt buckle&lt;/ul&gt;&lt;li&gt;Updated the Poncho del Pesado&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed &amp;#34;No Bullets&amp;#34; style not hiding the bullets&lt;br&gt;&lt;li&gt;Fixed some minor clipping on both styles&lt;/ul&gt;&lt;li&gt;Updated the Buzz Kill&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed hair normals and improved texturing&lt;br&gt;&lt;li&gt;Updated backpack icon&lt;/ul&gt;&lt;li&gt;Updated the Torn Terror and the Ripped Runts&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed AO problems and improved texture&lt;br&gt;&lt;li&gt;Improved mesh to fix clipping&lt;/ul&gt;&lt;li&gt;Updated arena_afterlife&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed additional issues causing rounds to last or restart indefinitely&lt;br&gt;&lt;li&gt;Added two new Devil voicelines during preround&lt;br&gt;&lt;li&gt;Prevented players from going above the clocktower in Hell&lt;br&gt;&lt;li&gt;Fixed Devil voicelines overlapping each other&lt;br&gt;&lt;li&gt;Fixed players being able to cancel taunts or levitate by attempting to change class mid-round&lt;br&gt;&lt;li&gt;Fixed players being able to fall into the lava in Hell and survive&lt;br&gt;&lt;li&gt;Rounds are now best-of-3 minirounds instead of best-of-5&lt;br&gt;&lt;li&gt;Removed crumpkins&lt;/ul&gt;&lt;li&gt;Updated cp_cowerhouse&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Reworked the implementation of the BLU last control point gantry: ragdolls no longer fall through, Engineers&amp;#39; buildings can be placed as intended, and players can properly fall to their demise after the gantry has opened in the post-round finale&lt;br&gt;&lt;li&gt;Prevented ragdolls from falling through the RED last control point pit&lt;br&gt;&lt;li&gt;Moved the soul gargoyle spawn that used to be underwater to be above-water on the debris buildup at the MID control point&lt;br&gt;&lt;li&gt;Shifted the boards on the upper waterfall-side RED barricade in MID to more closely match the height of its BLU counterpart&lt;br&gt;&lt;li&gt;Applied minor performance-related optimiztions throughout the map, namely: combined some groups of prop_dynamics each into one prop_static, disabled bone followers on static robots (&amp;amp; gibs), combined several func_nobuilds, and converted a few prop_dynamics to prop_static&lt;br&gt;&lt;li&gt;Adjusted a playerclip in the BLU spawn near the rear exit door&lt;br&gt;&lt;li&gt;Adjusted the playerclip around the BLU battlement&amp;#39;s painting depicting the RED village on fire to more effectively prevent players from getting caught on the edge along the wall&lt;br&gt;&lt;li&gt;Mentioned in the changelog (because it wasn&amp;#39;t being in nearly enough matches) that shooting each wood cow standin in the RED stable (near the MID control point) will result in them returning to haunt as ghost cows&lt;/ul&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/254509/</guid>
      <pubDate>Mon, 13 Oct 2025 22:35:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/254394/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Added missing style for the One-Man Convoy&lt;br&gt;&lt;li&gt;Fixed regression in vbsp&lt;br&gt;&lt;li&gt;Fixed broken styles for the Professor Photon&lt;br&gt;&lt;li&gt;Renamed Feathered Villain to Feathered Foe&lt;br&gt;&lt;li&gt;Updated the Pyromantic Plumage to fix a clipping problem&lt;br&gt;&lt;li&gt;Updated the backpack image for the Fused Plates&lt;br&gt;&lt;li&gt;Updated arena_afterlife&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed the bug that caused the round to never end&lt;br&gt;&lt;li&gt;Fixed some of the default announcer lines not being replaced with the Devil&lt;/ul&gt;&lt;li&gt;Updated koth_dusker&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Lighting and fog adjustments&lt;br&gt;&lt;li&gt;Fixed displacement seam&lt;br&gt;&lt;li&gt;Fixed perch spot on blue mountain&lt;br&gt;&lt;li&gt;Fixed being able to build in the death pit&lt;br&gt;&lt;li&gt;Adjusted timing of voicelines&lt;/ul&gt;&lt;li&gt;Updated sd_marshlands&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Reduced pumpkin bomb amount&lt;br&gt;&lt;li&gt;Removed spell pickup from the mid shack&lt;br&gt;&lt;li&gt;Adjusted trigger_push speed on top of the bridge&lt;br&gt;&lt;li&gt;Reduced respawn time&lt;/ul&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/254394/</guid>
      <pubDate>Fri, 10 Oct 2025 20:41:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/254063/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Scream Fortress XVII has arrived!&lt;/b&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Featuring 5 new community maps: Cowerhouse, Dusker, Afterlife, Devilcross, and Marshlands&lt;br&gt;&lt;li&gt;Added the Spectral Stash Case&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Contains 23 new community-created cosmetic items that make up the Spectral Stash Collection&lt;br&gt;&lt;li&gt;Has a chance to give one of 4 new community-created Halloween-restricted items as a bonus item&lt;br&gt;&lt;li&gt;Has a chance to give a taunt Unusualifier as a bonus item&lt;/ul&gt;&lt;li&gt;Added 3 new community-contributed taunts to the Mann Co. Store&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Taunt: Heartbreaker&lt;br&gt;&lt;li&gt;Taunt: Healthcare Hog&lt;br&gt;&lt;li&gt;Taunt: Ring King&lt;/ul&gt;&lt;li&gt;Added 15 new community-created Unusual effects&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;7 new effects for Unusual hats&lt;br&gt;&lt;li&gt;8 new effects for Unusual taunts&lt;/ul&gt;&lt;li&gt;All players who launch the game will receive a Soul Gargoyle if they don&amp;#39;t already have one&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Grants access to Merasmissions and Halloween item transmutations&lt;br&gt;&lt;li&gt;Tracks Merasmissions completed and souls collected&lt;/ul&gt;&lt;li&gt;All Halloween Contracts have been reset, allowing them to be completed again&lt;br&gt;&lt;li&gt;Added new Contracts for this year&amp;#39;s featured community maps&lt;br&gt;&lt;li&gt;Completing a Halloween Contract will give players a classic Halloween item and the chance for a Spectral Stash Case&lt;br&gt;&lt;li&gt;Continue last year&amp;#39;s event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps&lt;br&gt;&lt;li&gt;All cosmetic and taunt Cases will grant Halloween 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.&lt;br&gt;&lt;li&gt;Join Halloween matches by using the Special Events category in Casual&lt;br&gt;&lt;li&gt;Scream Fortress XVII runs through November 7th, 2025&lt;br&gt;&lt;/ul&gt;&lt;b&gt;General&lt;/b&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Added (VSH) and (ZI) extensions to the community game mode map names to help identify them&lt;br&gt;&lt;li&gt;Fixed self-illum settings for capture point materials (community fix from Horiuchi)&lt;br&gt;&lt;li&gt;Fixed The Weather Master not cloaking properly&lt;br&gt;&lt;li&gt;Fixed an issue with props and team colors when taunting with the Mutated Milk&lt;br&gt;&lt;li&gt;Updated several strings with consistency fixes&lt;br&gt;&lt;li&gt;Updated the ConTracker to allow community map contracts to be completed in any order&lt;br&gt;&lt;li&gt;Updated the Dusk Duster to add &amp;#34;No Bullets&amp;#34; styles and fix an issue with missing triangles under the right lapel&lt;br&gt;&lt;li&gt;Updated the Fully Charged and Overcharged Unusual effects to improve performance&lt;br&gt;&lt;li&gt;Updated Randolph the Blood-Nosed Caribou to fix missing self-illum setting for the BLU team&lt;br&gt;&lt;li&gt;Updated pl_camber&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed forward spawn again&lt;/ul&gt;&lt;li&gt;Updated pl_citadel&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Adjusted prop placement around the C checkpoint&lt;br&gt;&lt;li&gt;Clipping fixes and adjustments&lt;br&gt;&lt;li&gt;Visual fixes and adjustments&lt;/ul&gt;&lt;li&gt;Updated koth_demolition&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Updated steam whistle sounds&lt;br&gt;&lt;li&gt;Reduced ambient_generic across the map to avoid problems with sounds not playing&lt;br&gt;&lt;li&gt;Adjusted RED side wooden signs on the lower flank to match BLU side&lt;br&gt;&lt;li&gt;Adjusted spawn points to point at the main door&lt;br&gt;&lt;li&gt;Removed trimp spot on the crane platform&lt;br&gt;&lt;li&gt;Moved healthpack on the crane platform forward so players don&amp;#39;t need to make an U turn to reach the control point&lt;br&gt;&lt;li&gt;Added jump pad on the crane platform to allow less mobile classes to get back to the control point if they get stuck there&lt;br&gt;&lt;li&gt;Added critical hit particles to the &amp;#34;evil deer&amp;#34; when it kills players&lt;br&gt;&lt;li&gt;Added collision to some pipes near the control point platform so players can stand on them&lt;br&gt;&lt;li&gt;Adjusted nav mesh to accommodate the new changes (thanks again Katsu)&lt;/ul&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/254063/</guid>
      <pubDate>Thu, 09 Oct 2025 18:13:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/250729/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed a physics crash whenever a ragdoll is spawned&lt;br&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/250729/</guid>
      <pubDate>Thu, 14 Aug 2025 21:53:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/250718/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Added &amp;#39;No Bullets&amp;#39; styles for the Tsar Platinum, Siberian Sweater, Heavy Metal, and Bigger Mann on Campus&lt;br&gt;&lt;li&gt;Updated the Tsar Platinum to fix some clipping issues when using the &amp;#39;No Bullets&amp;#39; style&lt;br&gt;&lt;li&gt;Updated/Added some tournament medals&lt;br&gt;&lt;li&gt;Updated pl_citadel&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Further adjustments to payload collision&lt;br&gt;&lt;li&gt;Adjusted cover near first checkpoint gate&lt;br&gt;&lt;li&gt;Made drawbridge less prone to crushing players while opening&lt;br&gt;&lt;li&gt;Fixed some projectiles colliding with the bounding box of func_brush entities&lt;br&gt;&lt;li&gt;Fixed an exploit that allowed buildings to be placed under terrain&lt;br&gt;&lt;li&gt;Fixed an exploit that allowed BLU players to enter RED spawn&lt;br&gt;&lt;li&gt;Improved navmesh (community fix from Koi)&lt;br&gt;&lt;li&gt;Visual fixes and adjustments&lt;br&gt;&lt;li&gt;Clipping adjustments&lt;/ul&gt;&lt;li&gt;Updated cp_gravelpit_snowy&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Enabled radial fog&lt;br&gt;&lt;li&gt;Repositioned weather particles&lt;br&gt;&lt;li&gt;Adjusted holiday events&lt;br&gt;&lt;li&gt;Fixed displacement seams&lt;br&gt;&lt;li&gt;Fixed footstep sounds on clipping brushes&lt;/ul&gt;&lt;li&gt;Updated pl_aquarius&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed underwater speed boost conflicting with several item effects&lt;br&gt;&lt;li&gt;Fixed some cases where players could get stuck in payload lifts&lt;br&gt;&lt;li&gt;Fixed case where Megalodon could eat the payload without final being capped (Thanks Chaos!)&lt;br&gt;&lt;li&gt;Adjusted layout of catwalk area over A to improve flow and navigation&lt;br&gt;&lt;li&gt;Full ammo on B reduced to medium&lt;br&gt;&lt;li&gt;Slightly raised rubber catwalk over C lift&lt;br&gt;&lt;li&gt;Blocked dead end cubby near point C&lt;br&gt;&lt;li&gt;D shortcut platform given short barrier and easier pipe jump&lt;/ul&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/250718/</guid>
      <pubDate>Thu, 14 Aug 2025 20:59:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/250139/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Added &amp;#39;No Bullets&amp;#39; style for the Heavy Tourism, the Combat Casual, the Sleeveless in Siberia, and the Siberian Tigerstripe&lt;br&gt;&lt;li&gt;Fixed point_camera transmit state in multiplayer (GitHub fix from ficool2)&lt;br&gt;&lt;li&gt;Fixed CVoiceStatus::UpdateServerState not sending the correct vban state from the client (GitHub fix from FlaminSarge)&lt;br&gt;&lt;li&gt;Updated the Team Cap to fix some clipping problems&lt;br&gt;&lt;li&gt;Updated/Added some tournament medals&lt;br&gt;&lt;li&gt;Updated cp_fortezza&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Managed problematic sniper sightline on point A&lt;/ul&gt;&lt;li&gt;Updated koth_boardwalk&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed a missing window in Mad Manor&lt;br&gt;&lt;li&gt;Restored missing signage along the shoreline boardwalk&lt;br&gt;&lt;li&gt;Fixed the funhouse mirrors breaking under extreme circumstances&lt;/ul&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/250139/</guid>
      <pubDate>Tue, 05 Aug 2025 23:41:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/249943/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Added &amp;#39;No Bullets&amp;#39; styles for the Brute&amp;#39;s Braces and the Hunter Heavy to support the new &amp;#39;bullets&amp;#39; bodygroup&lt;br&gt;&lt;li&gt;Updated cp_fulgur&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Added an extra dropdown path between B and C&lt;br&gt;&lt;li&gt;Fixed particle manifest naming&lt;/ul&gt;&lt;li&gt;Updated cp_fortezza&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Managed sniper sightlines on last&lt;br&gt;&lt;li&gt;Added new cover object to first point&lt;br&gt;&lt;li&gt;Improved clipping in areas&lt;/ul&gt;&lt;li&gt;Updated koth_demolition&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed a prop on the RED helipad building being inside a wall&lt;br&gt;&lt;li&gt;Fixed two props missing particle effect on the helipad buildings&lt;br&gt;&lt;li&gt;Fixed a small bug with the shortcuts where sometimes they stayed closed after players exited them even when other players were on the trigger&lt;br&gt;&lt;li&gt;Fixed nav mesh (thanks Katsu for editing it)&lt;br&gt;&lt;li&gt;Added missing spectator cameras around the map&lt;br&gt;&lt;li&gt;Added the &amp;#34;evil deer&amp;#34; on the boat hanging above the sea, do not touch it&lt;br&gt;&lt;li&gt;Raised the water kill trigger slightly&lt;br&gt;&lt;li&gt;Changed the type of the water kill trigger from drown to fall so it displays the message &amp;#34;&lt;player_name&gt; fell to a clumsy and painful death&amp;#34;&lt;br&gt;&lt;/player_name&gt;&lt;li&gt;Reduced the damage of the water kill trigger from 9999 to 2000 to avoid issues with physic objects&lt;/ul&gt;&lt;/ul&gt;Notes missed from the previous update:&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed the Taunt: Bear Hug not always playing the correct animations&lt;br&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/249943/</guid>
      <pubDate>Fri, 01 Aug 2025 21:43:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/249654/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Added missing Engineer audio for the Taunt: The Final Score&lt;br&gt;&lt;li&gt;Fixed an issue with props and team colors when taunting with Australium weapons&lt;br&gt;&lt;li&gt;Updated the Le Morne Uniforme to fix some clipping problems&lt;br&gt;&lt;li&gt;Updated the Kapitan&amp;#39;s Kaftan to hide the Heavy&amp;#39;s bullets&lt;br&gt;&lt;li&gt;Updated the Fully Charged and Overcharged Unusual effects to fix a refraction bug&lt;br&gt;&lt;li&gt;Updated the Esprit De Corps to improve the rigging&lt;br&gt;&lt;li&gt;Updated the Blindin&amp;#39; Bonnett and Shady Shelby to adjust their team colors&lt;br&gt;&lt;li&gt;Updated/Added some tournament medals&lt;br&gt;&lt;li&gt;Updated the Fat Friar&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Improved rig&lt;br&gt;&lt;li&gt;Adjusted mesh to compensate for lack of bullets bodygroup&lt;br&gt;&lt;li&gt;Removed misplaced ambient occlusion and light generators from the texture&lt;br&gt;&lt;li&gt;Removed normal map artifacts&lt;br&gt;&lt;li&gt;Updated backpack icon to represent above changes&lt;/ul&gt;&lt;li&gt;Updated pl_citadel&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Adjusted payload collision&lt;br&gt;&lt;li&gt;Reduced radius of payload spawn exit explosion&lt;br&gt;&lt;li&gt;Updated various decorative particles to not render on low graphics settings&lt;/ul&gt;&lt;li&gt;Updated pl_odyssey&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Added 60 seconds to the round timer when the final control point is activated&lt;br&gt;&lt;li&gt;Fixed some projectiles colliding with the bounding box of func_brush entities&lt;br&gt;&lt;li&gt;Visual fixes and adjustments&lt;/ul&gt;&lt;li&gt;Updated koth_blowout&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Added Experimental Cage around the maps central Blowout Preventer&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;This change aims to make the cover around the point feel more consistent and prevents players from shooting through small gaps or from behind unfair cover&lt;/ul&gt;&lt;li&gt;Improved Optimization&lt;br&gt;&lt;li&gt;Fixed kill trigger delay in finale sequence&lt;br&gt;&lt;li&gt;Fixed some Unintended Sightlines&lt;br&gt;&lt;li&gt;Improved Detailing and Visual Clarity in some areas&lt;/ul&gt;&lt;li&gt;Updated koth_boardwalk&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed being able to smuggle enemy Spies into spawn&lt;br&gt;&lt;li&gt;Reduced ambient soundscape music&lt;br&gt;&lt;li&gt;Added new voice lines for the Barker&lt;br&gt;&lt;li&gt;Fixed a visible hall-of-mirrors error in the water by the Sawmill of Love&lt;br&gt;&lt;li&gt;Fixed visible nodraw under the shoreline boardwalk&lt;/ul&gt;&lt;li&gt;Updated cp_cargo&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Added bullet block to prevent Red from being able to shoot into blue spawn&lt;br&gt;&lt;li&gt;Added bullet block to the last point wires&lt;br&gt;&lt;li&gt;Fixed the setupgoal text&lt;br&gt;&lt;li&gt;Extended the fence next to red spawn slightly&lt;/ul&gt;&lt;li&gt;Updated cp_fortezza&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Added more cover to Last&lt;br&gt;&lt;li&gt;Added defensive hold for Engineer&amp;#39;s holding valley between A and B&lt;br&gt;&lt;li&gt;Rebalanced pickups in some areas&lt;br&gt;&lt;li&gt;Lighting improvements&lt;br&gt;&lt;li&gt;Reduced file size of the map&lt;/ul&gt;&lt;li&gt;Updated koth_demolition&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Replaced pillars under the crane using the red texture with ones using the yellow texture&lt;br&gt;&lt;li&gt;Fixed the HDR so lights aren&amp;#39;t super bright&lt;br&gt;&lt;li&gt;Replaced the helicopters with ones not using the Yeti Park logo&lt;br&gt;&lt;li&gt;Replaced the Coaltown frames with new ones using newspapers talking about story of the oilrig&lt;br&gt;&lt;li&gt;Added a decal showing the oilrig name (Fort Water Rig No. 2) next to the spawns&lt;br&gt;&lt;li&gt;Updated the luxel scale in multiple places of the map&lt;br&gt;&lt;li&gt;Replaced old blockbullets with new blockbullets for better footsteps sfx&lt;br&gt;&lt;li&gt;Replaced the health and ammo pack stands with new ones, metal for outdoors and wooden for indoors&lt;br&gt;&lt;li&gt;Added a mini ammo on the furnace rooms&lt;br&gt;&lt;li&gt;Added new clipping on top of the furnace rooms to avoid demos and soldiers spamming the point from far away&lt;br&gt;&lt;li&gt;Improved the clipping on the spawn platforms to not allow stickies to stick mid air&lt;br&gt;&lt;li&gt;Added a wooden sign pointing to the shortcut and long path&lt;br&gt;&lt;li&gt;Added new signs that toggle depending on the state of the shortcut to help players navigate the map&lt;br&gt;&lt;li&gt;Reworked the art pass inside the helipad platform&lt;br&gt;&lt;li&gt;Added a new catwalk behind the furnace buildings to give players more routes on the map&lt;br&gt;&lt;li&gt;Adjusted the stairs inside the office building&lt;br&gt;&lt;li&gt;Clipped the open window inside the office building so demos can lob pipes through it&lt;br&gt;&lt;li&gt;Moved a prop on BLU spawn to prevent it from clipping inside a floor light&lt;br&gt;&lt;li&gt;Changed the lights on the shortcuts to be more vibrant and have better illumination and fading&lt;/ul&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/249654/</guid>
      <pubDate>Wed, 30 Jul 2025 20:56:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/249410/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Reverted the change to the Taunt: Texan Trickshot&lt;br&gt;&lt;li&gt;Updated koth_boardwalk&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed players being able to spam the Barker&amp;#39;s voice lines when approaching the shooting galleries&lt;br&gt;&lt;li&gt;Fixed a set of missing handrails&lt;br&gt;&lt;li&gt;Improved ambient lighting&lt;br&gt;&lt;li&gt;Fixed missing shoreline visible from the far end of the pier&lt;/ul&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/249410/</guid>
      <pubDate>Sat, 26 Jul 2025 15:08:00 +0000</pubDate>
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