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  <channel>
    <title>Steam RSS News Feed</title>
    <link>http://store.steampowered.com/feeds/news.xml</link>
    <description>All Steam news, all the time!</description>
    <pubDate>Mon, 05 Oct 2026 22:58:00 +0000</pubDate>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/285564/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Added sv_wallbug convar to allow previous movement behavior on community servers (related to the missed note at the bottom)&lt;br&gt;&lt;li&gt;Fixed view jitter that occurs and persists when playing for extended periods of time&lt;br&gt;&lt;li&gt;Fixed snd_mix_async from crashing the game&lt;br&gt;&lt;li&gt;Fixed sv_parallel_sendsnapshot&lt;br&gt;&lt;li&gt;Fixed Marshlands contract not activating&lt;br&gt;&lt;li&gt;Fixed the Skeleton Crew not hiding the Sniper bullets&lt;br&gt;&lt;li&gt;Fixed the Bone Chiller not hiding the correct bodygroup&lt;br&gt;&lt;li&gt;Fixed additional bodygroup settings for styles not being applied to disguised Spies&lt;br&gt;&lt;li&gt;Updated the Bounty Hunter&amp;#39;s Brim to fix a problem with the materials&lt;br&gt;&lt;li&gt;Updated the Clowning Cowl&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed minor clipping issue on Pyro&amp;#39;s right shoulder strap for the Untucked style in some standing poses&lt;br&gt;&lt;li&gt;Fixed texture warping on the Tucked style&lt;/ul&gt;&lt;li&gt;Fixed the &amp;#34;Get a train, saw, or laser kill&amp;#34; objective on TrainSawLaser not counting kills&lt;br&gt;&lt;li&gt;Updated Marshlands to use mp_winlimit 2 like last year&lt;br&gt;&lt;li&gt;Updated the numbers required to complete the Scaredy-Cat bonus objectives&lt;br&gt;&lt;li&gt;Updated quest objectives for Outburst (VSH)&lt;br&gt;&lt;li&gt;Updated zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods to fix out-of-bounds exploits using Zombie Engineer&amp;#39;s Beacon&lt;br&gt;&lt;li&gt;Custom Maps&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Increased various limits for new custom maps&lt;br&gt;&lt;li&gt;Added -notjuncsdetail option to VBSP&lt;/ul&gt;&lt;/ul&gt;Missed from the Halloween update:&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed a bug where players could have a chance to get stuck in certain oblique angles of walls and props&lt;br&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/285564/</guid>
      <pubDate>Mon, 05 Oct 2026 22:58:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/285419/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Adding missing zi_ strings&lt;br&gt;&lt;li&gt;Fixed some missing VO lines for the Taunt: One-Eyed Punt!&lt;br&gt;&lt;li&gt;Fixed Scout Crazy Legs using the incorrect lightwarp (community fix from Chickenman456)&lt;br&gt;&lt;li&gt;Updated the Skeleton Crew to add a second style that was originally missed&lt;br&gt;&lt;li&gt;Updated the Autumn Breeze Unusual effect to fix visibility problems&lt;br&gt;&lt;li&gt;Updated cp_wildcat_event&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed an exploit where Heavy and Sniper could move full-speed while aiming&lt;br&gt;&lt;li&gt;Fixed Jack-o&amp;#39;-Potion appear/break sounds playing globally&lt;br&gt;&lt;li&gt;Fixed being able to capture points if using the Pain Train as a pumpkin (Community Fix by Skull)&lt;br&gt;&lt;li&gt;Replaced the &amp;#34;Collect a Halloween Pumpkin&amp;#34; contract objective with &amp;#34;Kill with a pumpkin bomb&amp;#34;&lt;/ul&gt;&lt;li&gt;Updated ctf_medi_evil&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Increased timer to 10 minutes (previously 8 minutes)&lt;br&gt;&lt;li&gt;Removed overtime&lt;br&gt;&lt;li&gt;Replaced &amp;#34;Kill with a pumpkin bomb&amp;#34; contract objective with &amp;#34;Get 5 kills in a single life&amp;#34;&lt;/ul&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/285419/</guid>
      <pubDate>Fri, 02 Oct 2026 22:20:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/285134/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Scream Fortress XVIII has arrived!&lt;/b&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Featuring 5 new community maps: HolyHell, Scarypass, Trainsawlaser, Medi-Evil, and Scaredy-Cat&lt;br&gt;&lt;li&gt;Added the Haunted Hoard Case&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Contains 23 new community-created cosmetic items that make up the Haunted Hoard Collection&lt;br&gt;&lt;li&gt;Has a chance to give a taunt Unusualifier as a bonus item&lt;/ul&gt;&lt;li&gt;Added 5 new community-contributed taunts to the Mann Co. Store&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Taunt: Hippocratic Hypocrite&lt;br&gt;&lt;li&gt;Taunt: Showrunner&amp;#39;s Spirit&lt;br&gt;&lt;li&gt;Taunt: Barrel Roll&lt;br&gt;&lt;li&gt;Taunt: One-Eyed Punt!&lt;br&gt;&lt;li&gt;Taunt: Sear You Later&lt;/ul&gt;&lt;li&gt;Added 21 new community-created Unusual effects&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;11 new effects for Unusual hats&lt;br&gt;&lt;li&gt;10 new effects for Unusual taunts&lt;/ul&gt;&lt;li&gt;All players who launch the game will receive a Soul Gargoyle if they don&amp;#39;t already have one&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Grants access to Merasmissions and Halloween item transmutations&lt;br&gt;&lt;li&gt;Tracks Merasmissions completed and souls collected&lt;/ul&gt;&lt;li&gt;All Halloween Contracts have been reset, allowing them to be completed again&lt;br&gt;&lt;li&gt;Added new Contracts for this year&amp;#39;s featured community maps&lt;br&gt;&lt;li&gt;Completing a Halloween Contract will give players a classic Halloween item and the chance for a Haunted Hoard Case&lt;br&gt;&lt;li&gt;Continue last year&amp;#39;s event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps&lt;br&gt;&lt;li&gt;All cosmetic and taunt Cases will grant Halloween 2026 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.&lt;br&gt;&lt;li&gt;Join Halloween matches by using the Special Events category in Casual&lt;br&gt;&lt;li&gt;Scream Fortress XVIII runs through November 7th, 2026&lt;br&gt;&lt;/ul&gt;&lt;b&gt;General&lt;/b&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed ÜberCharge response rules not playing for Halloween items (community fix from robbilookatme)&lt;br&gt;&lt;li&gt;Fixed missing lighting parameters for the Scottish Resistance materials (community fix from Lindon)&lt;br&gt;&lt;li&gt;Fixed client crash related to missing HUDAutoAim element (community fix from flower)&lt;br&gt;&lt;li&gt;Fixed TFBot crash related to moving control points (community fix from BetaM)&lt;br&gt;&lt;li&gt;Fixed joining a new lobby while being revived locking up the camera (community fix from Vlad)&lt;br&gt;&lt;li&gt;Fixed misplaced muzzle attachment for The AWPer Hand (community fix from dilbertron2)&lt;br&gt;&lt;li&gt;Fixed the Pomson&amp;#39;s kill icon bleeding into the Wrap Assassin&amp;#39;s (community fix from Grampa Swood)&lt;br&gt;&lt;li&gt;Fixed Spy disguising as a player without primary weapon (community fix from leemustache)&lt;br&gt;&lt;li&gt;Fixed invalid Soul Gargoyle locations on Helltower (community fix from Kimmy)&lt;br&gt;&lt;li&gt;Fixed bad computer_wall02b material (community fix from DiskIntegrity)&lt;br&gt;&lt;li&gt;Added convars to control ready countdown (community fix from nemmy)&lt;br&gt;&lt;li&gt;Fixed a bug where HUD item meters weren&amp;#39;t always being cleared/loaded properly&lt;br&gt;&lt;li&gt;Fixed cosmetics attached to ragdolls not cloaking with the ragdolls when killed with a weapon like Your Eternal Reward&lt;br&gt;&lt;li&gt;Fixed crit boost material effect not working on several weapons&lt;br&gt;&lt;li&gt;Added OnDropTeam1 and OnDropTeam2 outputs for item_teamflag&lt;br&gt;&lt;li&gt;Fixed Summer 2024 Cosmetic Key and Summer 2024 Cosmetic Key backpack images&lt;br&gt;&lt;li&gt;Updated style strings for the Chief Executor, Vested Investor&amp;#39;s Vest, and Standing Offer&lt;br&gt;&lt;li&gt;Updated The Hundekopf to fix a problem with the paint mask&lt;br&gt;&lt;li&gt;Updated the Chief Executor&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Added style names&lt;br&gt;&lt;li&gt;Fixed style preview window orientation&lt;br&gt;&lt;li&gt;Added missing hat bodygroup to the third style&lt;br&gt;&lt;li&gt;Added style names for the Standing Offer and Vested Investors Vest&lt;/ul&gt;&lt;li&gt;Updated the Handsome Ranger&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Updated UVs to prevent mipmapping with the paint region&lt;br&gt;&lt;li&gt;Increased the size of the cigarette in the &amp;#34;Off Duty&amp;#34; style&lt;/ul&gt;&lt;li&gt;Updated the Long Shot&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Updated the textures to reduce the strength of the normal map &amp;amp; ambient occlusion&lt;br&gt;&lt;li&gt;Updated the backpack icon to reflect these change&lt;/ul&gt;&lt;li&gt;Updated the Night Riders&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Updated the textures to reduce the strength of the normal map &amp;amp; ambient occlusion&lt;br&gt;&lt;li&gt;Updated the backpack icon to reflect these change&lt;/ul&gt;&lt;li&gt;Updated The Lo-Fi Longwave logo to add a second style with the updated logo&lt;br&gt;&lt;li&gt;Updated/Added some tournament medals&lt;br&gt;&lt;li&gt;Updated the Standing Offer&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed clipping issues&lt;br&gt;&lt;li&gt;Fixed a wrongly assigned UV&lt;br&gt;&lt;li&gt;Fixed paint texture issues&lt;/ul&gt;&lt;li&gt;Updated the Vested Investor&amp;#39;s Vest to fix some clippling issues&lt;br&gt;&lt;li&gt;Updated Le Morne Uniforme to fix some LOD issues&lt;br&gt;&lt;li&gt;Updated backpack images for Le Sapeur and Le Morne Uniforme&lt;br&gt;&lt;li&gt;Updated Beaten and Bruised&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Optimized model exports, reducing file size&lt;br&gt;&lt;li&gt;Fixed location and rotation of the Style and Paint preview&lt;br&gt;&lt;li&gt;Improved head bandage geometry&lt;br&gt;&lt;li&gt;Reduced clipping with other cosmetics&lt;br&gt;&lt;li&gt;Reduced normal map compression artifacts on Pyro and Engineer&amp;#39;s cracked lenses&lt;br&gt;&lt;li&gt;Updated textures, improving blue team texture variation&lt;br&gt;&lt;li&gt;Fixed Nightmare style selfillum not displaying as intended&lt;br&gt;&lt;li&gt;Updated backpack image&lt;/ul&gt;&lt;li&gt;Updated Hard Hearing&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Optimized model exports, reducing file size&lt;br&gt;&lt;li&gt;Fixed location and rotation of the Style and Paint preview&lt;br&gt;&lt;li&gt;Reduced clipping with other cosmetics&lt;br&gt;&lt;li&gt;Fixed a gap above the brim on some classes&lt;br&gt;&lt;li&gt;Updated textures to better match class colors&lt;br&gt;&lt;li&gt;Adjusted phong values slightly&lt;br&gt;&lt;li&gt;Sniper now takes off his hat when melee taunting on the &amp;#34;Hearing Issue&amp;#34; style&lt;/ul&gt;&lt;li&gt;Updated koth_sawmill_event to fix missing materials in the underworld&lt;br&gt;&lt;li&gt;Updated ctf_2fort to fix inconsistent DX level setting for the grain_elevator01 prop (community fix from sonomahyenaz)&lt;br&gt;&lt;li&gt;Updated cp_dustbowl to fix func_occluder problem in stage 3 (community fix from sonomahyenaz)&lt;br&gt;&lt;li&gt;Updated cp_well to fix Engineers building in RED&amp;#39;s forward spawn room (community fix from sonomahyenaz)&lt;br&gt;&lt;li&gt;Updated pl_redwood&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed visual stuttering on players using a zipline&lt;br&gt;&lt;li&gt;Fixed bug that would break client collision with certain entities&lt;br&gt;&lt;li&gt;Fixed zipline sounds being interrupted when the user fires their weapon&lt;br&gt;&lt;li&gt;Fixed some cases where ziplines would not take players in the desired direction&lt;br&gt;&lt;li&gt;Fixed the The Mantreads and The Thermal Thruster not dealing damage when landing on players after dismounting a zipline&lt;br&gt;&lt;li&gt;Dismounting a zipline while wielding The Winger now boosts jump height by 25%&lt;br&gt;&lt;li&gt;Reduced speed gained from dismounting a zipline shortly after shield charging&lt;br&gt;&lt;li&gt;Adjusted zipline dismount input to help prevent accidental early dismounts&lt;/ul&gt;&lt;li&gt;Updated pd_mannsylvania&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Reduced duration of the Vampire Buff from 20 &amp;gt; 15 seconds&lt;br&gt;&lt;li&gt;Added a 5 second speed boost for players exiting Dracula&amp;#39;s Castle&lt;br&gt;&lt;li&gt;Added additional player voice lines that can play upon exiting Dracula&amp;#39;s Castle&lt;br&gt;&lt;li&gt;Removed some particle effects from the capture zone in Dracula&amp;#39;s Castle for visual clarity&lt;br&gt;&lt;li&gt;Map now precaches audio on map load, this fixes a major stutter issue when entering Dracula&amp;#39;s Castle for the first time (Thanks Aar!)&lt;br&gt;&lt;li&gt;Fixed players not being forced into melee in the ending sequence&lt;br&gt;&lt;li&gt;Fixed some issues with sound scripts calling sounds that don&amp;#39;t exist&lt;br&gt;&lt;li&gt;Updated the texture on the resupply cabinets to help them stand out from the environment more&lt;br&gt;&lt;li&gt;Reduced the amount of edicts taken up by converting some dynamic objects into static ones&lt;br&gt;&lt;li&gt;Increased number of active pumpkin bombs on the map&lt;br&gt;&lt;li&gt;Lighting adjustments&lt;br&gt;&lt;li&gt;Minor visual tweaks&lt;br&gt;&lt;li&gt;Optimizations&lt;/ul&gt;&lt;li&gt;Updated koth_demolition&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Replaced the health and ammo pack platforms with new ones made by Goobert&lt;br&gt;&lt;li&gt;Updated the control point to have a neutral version matching RED and BLU (thanks Goobert)&lt;br&gt;&lt;li&gt;Replaced the textures under the water to save file size&lt;br&gt;&lt;li&gt;Replaced the team logos and oil rig overlays with new ones&lt;br&gt;&lt;li&gt;Extended the space between the playable area and the invisible wall on the sea&lt;br&gt;&lt;li&gt;Removed a bit of brushwork on the crane to avoid players bonking against it when using the jump pad&lt;br&gt;&lt;li&gt;Moved the jump pad back a bit and gave it more strength&lt;br&gt;&lt;li&gt;Removed the last bits of func_nobuild on the crane platform&lt;br&gt;&lt;li&gt;Added two broken catwalks on the side of the crane platform&lt;br&gt;&lt;li&gt;Added a new broken catwalk behind both spawns alongside cover and a trimp spot&lt;br&gt;&lt;li&gt;Added a new shortcut on the radio towers connecting to the previously mentioned catwalk to give players another way out of spawn (Thanks ItJazzy for the suggestion)&lt;br&gt;&lt;li&gt;Added a set of catwalks hanging from the point platform under the point to add a new flank route for players (Thanks ItJazzy for the suggestion)&lt;br&gt;&lt;li&gt;Added a small health pack in the furnace rooms of each team&lt;br&gt;&lt;li&gt;Added decorative lights under the point&lt;br&gt;&lt;li&gt;Upgraded the health pack on the furnace room from medium to full&lt;br&gt;&lt;li&gt;Upgraded the health pack on the office building from small to medium&lt;br&gt;&lt;li&gt;Removed some ropes under the point&lt;br&gt;&lt;li&gt;Fixed some pipes fading too soon&lt;br&gt;&lt;li&gt;Fixed some weird collision near the spawns that messed with blast jumps&lt;br&gt;&lt;li&gt;Administrator now reacts when a player dies to the Evil Deer. Try at your own risk.&lt;/ul&gt;&lt;li&gt;Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;General Changes&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Players can no longer be selected as a starting Zombie two rounds in a row&lt;br&gt;&lt;li&gt;Dying during setup now respawns you instantly&lt;br&gt;&lt;li&gt;Players who are dead or spectating when the round begins now considered infected&lt;br&gt;&lt;li&gt;The B.A.S.E Jumper can now be deployed at any point in the round&lt;br&gt;&lt;li&gt;Jumper weapons no longer have decreased max ammo&lt;/ul&gt;&lt;li&gt;Zombie Changes&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;New Feature: Zombie Spawn Picker&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;On respawn, Zombies will be able to manually choose which spawn point to spawn at&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Pressing your left and right mouse inputs will cycle through all spawn points&lt;br&gt;&lt;li&gt;Pressing your jump input will spawn you at your current spawn point&lt;/ul&gt;&lt;li&gt;If no inputs are pressed, you will automatically respawn after a short time&lt;/ul&gt;&lt;li&gt;Zombies are no longer ÜberCharged when respawning&lt;br&gt;&lt;li&gt;Zombies can change class while picking a spawn point&lt;/ul&gt;&lt;li&gt;Zombies now drop a small ammo pack&lt;br&gt;&lt;li&gt;Zombies now receive Mini-Crits when the Zombie team is below the starting infection quota&lt;br&gt;&lt;li&gt;Updated Zombie viewmodel animations and removed view punch when attacking&lt;br&gt;&lt;li&gt;Updated Zombie playermodels and third person animations (thanks Coolchao Zhao!)&lt;br&gt;&lt;li&gt;Updated Zombie ability icons with polished art (thanks TheLazerSofa!)&lt;br&gt;&lt;li&gt;Respawning Zombies no longer play lightning visuals and thunder sounds&lt;br&gt;&lt;li&gt;Zombies no longer leave a trail of green footsteps, no longer emit green fog, and can now ragdoll&lt;br&gt;&lt;li&gt;Updated Zombie Engineer&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Zombie Engineer has a new &amp;#34;Beacon&amp;#34; ability&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Throw a toolbox to erect a beacon that Zombies can respawn at&lt;br&gt;&lt;li&gt;Beacons are the default spawn point for Zombies in the new Spawn Picker feature&lt;br&gt;&lt;li&gt;Beacons can be destroyed by Survivors&lt;br&gt;&lt;li&gt;Each Zombie Engineer can only have one beacon active at a time&lt;/ul&gt;&lt;/ul&gt;&lt;li&gt;Updated Zombie Spy&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Zombie Spy has been given Zombie Engineer&amp;#39;s old &amp;#34;EMP Grenade&amp;#34;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Like before, the EMP grenade will temporarily disable buildings around it after detonation&lt;br&gt;&lt;li&gt;EMP Grenade blast highlights Survivors and buildings like the previous &amp;#34;Reveal&amp;#34; ability&lt;br&gt;&lt;li&gt;No longer instantly detonates when directly hitting a building&lt;br&gt;&lt;li&gt;Now takes half as long to detonate&lt;br&gt;&lt;li&gt;Reveal and EMP duration changed from 6.5s to 5.5s&lt;br&gt;&lt;li&gt;Reveal range changed from 1000HU to 900HU&lt;br&gt;&lt;li&gt;EMP range changed from 500HU to 450HU&lt;/ul&gt;&lt;li&gt;Max Health lowered to 125&lt;br&gt;&lt;li&gt;Melee damage changed from 100% to 69%&lt;/ul&gt;&lt;li&gt;Updated Zombie Pyro&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Zombie Pyro has a new &amp;#34;Sticky Spew&amp;#34; ability&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Spew balls of tar at Survivors, coating them in disorienting liquid that hinders their movement-based weapons&lt;/ul&gt;&lt;li&gt;No longer drops a medium health kit on death&lt;br&gt;&lt;li&gt;Fire resistance changed from 100% to 70%&lt;br&gt;&lt;li&gt;No longer ignites players on hit or deals bonus damage to burning Survivors&lt;/ul&gt;&lt;li&gt;Updated Zombie Heavy&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Zombie Heavy has a new &amp;#34;Rock Hurl&amp;#34; ability&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Grab a chunk of concrete from the ground, lift it, and heave it at Survivors&lt;br&gt;&lt;li&gt;Survivors in the radius of the concrete get knocked back and take damage&lt;br&gt;&lt;li&gt;Survivors directly hit by the concrete get stunned and take additional damage&lt;br&gt;&lt;li&gt;Buildings hit by concrete are temporarily disabled&lt;/ul&gt;&lt;li&gt;Added loud footsteps&lt;br&gt;&lt;li&gt;Knockback resistance changed from 100% to 85%&lt;br&gt;&lt;li&gt;Damage vs buildings changed from 120 to 90&lt;br&gt;&lt;li&gt;No longer drops a medium health kit on death&lt;/ul&gt;&lt;li&gt;Updated Zombie Sniper&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Spit can now settle on slopes, staircases, and rooftops&lt;/ul&gt;&lt;li&gt;Updated Zombie Demoman&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Explosive Charge&amp;#39;s channel period has full aim control&lt;/ul&gt;&lt;li&gt;Updated Zombie Soldier&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Pouncing Zombie Soldiers now play a whistling falling sound&lt;/ul&gt;&lt;li&gt;Bug Fixes&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed Zombies sometimes being immune to headshots&lt;br&gt;&lt;li&gt;Fixed a bug where Zombie Sniper&amp;#39;s Spit would not create a puddle on impact with a building&lt;br&gt;&lt;li&gt;Fixed Zombie Heavy&amp;#39;s attack damaging through Bonk! Atomic Punch and ÜberCharge&lt;br&gt;&lt;li&gt;Fixed Zombie Medic leaving dispensers behind when changing class, spectating or disconnecting&lt;br&gt;&lt;li&gt;Fixed Survivors sometimes starting with no ammo or metal&lt;br&gt;&lt;li&gt;Fixed &amp;#34;game_text&amp;#34; entities leaking when a player disconnects or changes class mid-respawn&lt;br&gt;&lt;li&gt;Fixed the starting Zombie quota being able to select a spectator or a dead survivor&lt;/ul&gt;&lt;/ul&gt;&lt;li&gt;Updated zi_atoll (additional changes)&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Removed a zombie spawn beneath the cliff shack&lt;br&gt;&lt;li&gt;Returned full ammo pack in the turbine room&lt;br&gt;&lt;li&gt;Removed Uber effect from spawning zombies&lt;/ul&gt;&lt;li&gt;Updated zi_blazehattan (additional changes)&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Reworked lighting and updated the visuals across the map&lt;br&gt;&lt;li&gt;Reworked zombie spawns to create safer zones for Survivors&lt;br&gt;&lt;li&gt;Reworked the grinder building and the evacuation center&lt;br&gt;&lt;li&gt;Removed fence in cargo crate pile to allow for more rotations&lt;br&gt;&lt;li&gt;Added more pickups across the map&lt;br&gt;&lt;li&gt;Cleaned up collisions&lt;br&gt;&lt;li&gt;Fixed Survivor respawn wave time being too long&lt;br&gt;&lt;li&gt;Reduced round timer from 210s to 180s&lt;br&gt;&lt;li&gt;Removed little nobuild zones from on top of various crates and barrels&lt;br&gt;&lt;li&gt;Optimization pass&lt;/ul&gt;&lt;li&gt;Updated zi_devastation_final1 (additional changes)&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Added Zombie access to the surface above the parking garage, allowing them to drop down onto higher floors&lt;br&gt;&lt;li&gt;Simplified and clarified Zombie spawns&lt;br&gt;&lt;li&gt;Added Survivor access to third floor vents corridor&lt;br&gt;&lt;li&gt;Removed nobuild triggers from third floor cars&lt;br&gt;&lt;li&gt;Brightened dark corners&lt;br&gt;&lt;li&gt;Lowered the water in the parking lot bottom floor&lt;/ul&gt;&lt;li&gt;Updated zi_murky (additional changes)&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;The previously condemned Mudpuppy clearance tunnels are now opened&lt;br&gt;&lt;li&gt;Mudpuppy spawn points have been removed and moved to the docks&lt;br&gt;&lt;li&gt;Reduced some pickup spawns&lt;br&gt;&lt;li&gt;Decreased fog and lightened ambient lighting for improved visibility&lt;br&gt;&lt;li&gt;Lowered volume of soundscape effects&lt;br&gt;&lt;li&gt;Cleaned, fixed, added, and decluttered collisions around the map&lt;br&gt;&lt;li&gt;Merged props to improve performance&lt;br&gt;&lt;li&gt;Updated water visuals and removed expensive reflection effects&lt;br&gt;&lt;li&gt;Adjusted pumpkin bomb spawns&lt;/ul&gt;&lt;li&gt;Updated zi_sanitarium (additional changes)&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Removed outside ladder access to the roof. You&amp;#39;ll have to take the stairs.&lt;br&gt;&lt;li&gt;Removed Uber effect from spawning zombies&lt;br&gt;&lt;li&gt;Removed access to sloped roof adjacent to the sanitarium rooftop&lt;br&gt;&lt;li&gt;Removed a wooden barrier near the upstairs bathroom&lt;br&gt;&lt;li&gt;Removed some wooden plank walkways connecting several balconies&lt;br&gt;&lt;li&gt;Fixed being able to attack through window frames&lt;br&gt;&lt;li&gt;Fixed bad clipping and stuck spots around wooden scaffolding&lt;br&gt;&lt;li&gt;Shortened Far Z clip plane for optimization&lt;br&gt;&lt;li&gt;Added &amp;#34;Ding&amp;#34; noise when the elevator arrives at its location&lt;/ul&gt;&lt;li&gt;Updated zi_woods (additional changes)&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Updated Zombie spawn zones&lt;br&gt;&lt;li&gt;Reworked the boathouse roof&lt;br&gt;&lt;li&gt;Terraformed cliffs around the lake&lt;br&gt;&lt;li&gt;Added access to raised terrain platforms&lt;br&gt;&lt;li&gt;Added health and ammo platform in the wooded pathway to the docks&lt;br&gt;&lt;li&gt;Added clipping to tall rock spires&lt;br&gt;&lt;li&gt;Brightened some dark spots of the forest&lt;br&gt;&lt;li&gt;Made the airboat easier to jump over and into&lt;br&gt;&lt;li&gt;Increased round timer from 120s to 160s&lt;br&gt;&lt;li&gt;Optimization pass&lt;/ul&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/285134/</guid>
      <pubDate>Thu, 01 Oct 2026 19:04:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/276347/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Updated Taxi Cabbed war paint&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed mip settings on the stickers&lt;br&gt;&lt;li&gt;Fixed using the incorrect wear texture&lt;/ul&gt;&lt;li&gt;Updated/Added some tournament medals&lt;br&gt;&lt;li&gt;Updated koth_dryfield&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed the teleporter prison exploit&lt;br&gt;&lt;li&gt;Fixed the broken geometry of the RED hut near the point&lt;br&gt;&lt;li&gt;Attempt to fix a flying RED roof spotted from afar&lt;br&gt;&lt;li&gt;Fixed the watercooler facing the wall&lt;br&gt;&lt;li&gt;Improved access to the balcony section to make jumping easier&lt;br&gt;&lt;li&gt;Added many missing player clip&lt;/ul&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/276347/</guid>
      <pubDate>Thu, 16 Jul 2026 20:22:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/276074/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed missing sound for Taunt: Circuit Breaker&lt;br&gt;&lt;li&gt;Renamed &amp;#34;Northern Nights&amp;#34; Summer 2026 Unusual effect to &amp;#34;Polar Prism&amp;#34;&lt;br&gt;&lt;li&gt;Updated the Floral Growth Unusual effect to fix orientation/position problems&lt;br&gt;&lt;li&gt;Updated the Bald Spotter&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Adjusted vertex normals and diffuse on head&lt;br&gt;&lt;li&gt;Adjusted normals and specular on head mirror&lt;br&gt;&lt;li&gt;Reduced mesh size slightly toward the front and back of the head&lt;br&gt;&lt;li&gt;Fixed some facial flexes&lt;br&gt;&lt;li&gt;Reduced texture size of lens&lt;/ul&gt;&lt;li&gt;Updated the Surgical Shroud&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed vertex normal issue on coat&lt;br&gt;&lt;li&gt;Adjusted Phongfresnelranges on mirror to improve envmap effect&lt;br&gt;&lt;li&gt;Reduced texture size of mirror&lt;/ul&gt;&lt;li&gt;Updated/Added some tournament medals&lt;br&gt;&lt;li&gt;Updated koth_dusker to globally improve lighting in outdoor areas for better team recognition&lt;br&gt;&lt;li&gt;Updated cp_premuda&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed conflicting files leading to crashes&lt;br&gt;&lt;li&gt;Fixed several spawn room errors&lt;br&gt;&lt;li&gt;Adjusted respawn-times to make capping easier&lt;br&gt;&lt;li&gt;Adjusted sound timings and volume&lt;br&gt;&lt;li&gt;Brightened up dark spaces and tunnels&lt;br&gt;&lt;li&gt;Smaller changes all around the map to improve game flow&lt;br&gt;&lt;li&gt;Miscellaneous visual and clipping bugs fixed&lt;/ul&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/276074/</guid>
      <pubDate>Tue, 14 Jul 2026 20:25:00 +0000</pubDate>
    </item>
    <item>
      <title>Now Available on Steam - Angels Fall First, 10% off!</title>
      <link>https://store.steampowered.com/news/275791/</link>
      <description>&lt;a href=http://store.steampowered.com/app/367270/&gt;Angels Fall First&lt;/a&gt; is Now Available on Steam and is 10% off!*&lt;br&gt;&lt;br&gt;From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights - AFF brings together all the combat you ever loved in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full Bot support included!&lt;br&gt;&lt;br&gt;*Offer ends July 18 at 10AM Pacific Time&lt;br&gt;&lt;a href=http://store.steampowered.com/app/367270/&gt;&lt;img src=https://cdn.fastly.steamstatic.com/steam/apps/367270/header.jpg style=&#34;float: left; margin-right: 12px; height: 181px; width: 467px;&#34;&gt;&lt;/a&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/275791/</guid>
      <pubDate>Sat, 11 Jul 2026 21:59:51 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/275718/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Updated the Beachcomber&amp;#39;s Brim to fix an incorrect material&lt;br&gt;&lt;li&gt;Updated Taunt: The Circuit Breaker&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed incorrect team color on prop&lt;br&gt;&lt;li&gt;Fixed orphaned particles&lt;/ul&gt;&lt;li&gt;Updated the Inglorious Patriot&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Adjusted the normal map and refined the colors&lt;br&gt;&lt;li&gt;Improved the weighting on the bottom pockets&lt;br&gt;&lt;li&gt;Updated the backpack icon&lt;/ul&gt;&lt;li&gt;Updated pl_redwood&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed various lighting issues&lt;br&gt;&lt;li&gt;Zipline dismount jump speed now ramps up from 1.1x base class speed to 1.8x&lt;br&gt;&lt;li&gt;Decreased delay before a player can dismount a zipline by jumping from 0.6s to 0.25s&lt;br&gt;&lt;li&gt;Decreased delay before a player can dismount a zipline by crouching from 0.3s to 0.1s&lt;br&gt;&lt;li&gt;Fixed players who dismount a zipline in mid-air not receiving mini-crits from the Direct Hit and Reserve Shooter&lt;br&gt;&lt;li&gt;Fixed the B.A.S.E. Jumper&amp;#39;s parachute deploying while using a zipline&lt;/ul&gt;&lt;li&gt;Updated koth_camp_saxton&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Vastly improved optimization. Further investigation is ongoing.&lt;br&gt;&lt;li&gt;Tweaked log-and-netting walls along the central shore for clearer definition&lt;br&gt;&lt;li&gt;Fixed several instances of minor prop clipping&lt;br&gt;&lt;li&gt;Fixed players getting stuck on the wood-carved Saxtons&lt;br&gt;&lt;li&gt;Improved clipping throughout&lt;/ul&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/275718/</guid>
      <pubDate>Fri, 10 Jul 2026 19:00:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/275469/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Updated the Beachcomber&amp;#39;s Brim to add a second style that was originally missed&lt;br&gt;&lt;li&gt;Updated the Northern Nights, Umbral Lights, and Solar Singed Unusual effects to fix a naming conflict&lt;br&gt;&lt;li&gt;Updated the Blissful Butterflies and Wispful Wings Unusual effects to fix visibility issues&lt;br&gt;&lt;li&gt;Updated the Hard Hearing to fix truncated style names&lt;br&gt;&lt;li&gt;Updated backpack image for the Pyro&amp;#39;s Overalls to fix the alpha channel&lt;br&gt;&lt;li&gt;Updated the Sandwich Diner and Sideshow war paints to fix the alpha channels&lt;br&gt;&lt;li&gt;Updated the Team Union war paint to remove a few rogue pixels&lt;br&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/275469/</guid>
      <pubDate>Wed, 08 Jul 2026 23:13:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/274747/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Summer 2026!&lt;/b&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Featuring 6 new community maps: Dryfield, Camp Saxton, Shorelight, Redwood, Premuda, and Mojave&lt;br&gt;&lt;li&gt;Added the Summer 2026 Cosmetic Case&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Contains 24 new community-contributed items&lt;br&gt;&lt;li&gt;Has a chance to give a taunt Unusualifier as a bonus item&lt;/ul&gt;&lt;li&gt;Added 4 new community-contributed taunts to the Mann Co. Store&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Taunt: The Circuit Breaker&lt;br&gt;&lt;li&gt;Taunt: Buffoon&amp;#39;s Bivouac&lt;br&gt;&lt;li&gt;Taunt: Faux-calization&lt;br&gt;&lt;li&gt;Taunt: Friendly Fire&lt;/ul&gt;&lt;li&gt;Added 12 new community-created Unusual effects&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;7 new effects for Unusual hats&lt;br&gt;&lt;li&gt;5 new effects for Unusual taunts&lt;/ul&gt;&lt;li&gt;Added the Summer 2026 War Paint Case&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Contains 10 new community-created War Paints that make-up the Summer 2026 Collection&lt;br&gt;&lt;li&gt;Has a chance to give a taunt Unusualifier as a bonus item&lt;/ul&gt;&lt;li&gt;All cosmetic and taunt cases will grant Summer 2026 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.&lt;br&gt;&lt;li&gt;The Summer event runs through September 15th, 2026&lt;br&gt;&lt;/ul&gt;&lt;b&gt;General&lt;/b&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Security and stability improvements&lt;br&gt;&lt;li&gt;Fixed bad alpha channel for The Creature&amp;#39;s Grin, Rocket Operator, The Bountiful Bow, The Alternative Medicine Mann, and The Candyman&amp;#39;s Cap (community fix from Chickenman456)&lt;br&gt;&lt;li&gt;Fixed the &amp;#34;Neo Tokyo&amp;#34; warpaint on the BLU team not matching the RED team because the alpha channel was incorrect (community fix from Whurrhurr)&lt;br&gt;&lt;li&gt;Fixed bad alpha channel for the Pile of End of the Line Key Gifts&amp;#39; backpack icon (community fix from Grampa Swood)&lt;br&gt;&lt;li&gt;Fixed Stat Clock model attaching incorrectly on dropped weapons (community fix from rabscootle)&lt;br&gt;&lt;li&gt;Fixed Stat Clock values always displaying &amp;#39;0&amp;#39; on world models (community fix from rabscootle)&lt;br&gt;&lt;li&gt;Fixed intel carrier glow disappearing when Spy cloaks (community fix from shockpast)&lt;br&gt;&lt;li&gt;Fixed bad alpha channel for Voodoo Juju&amp;#39;s backpack icon (community fix from DiskIntegrity)&lt;br&gt;&lt;li&gt;Fixed Silver Botkiller Mk.I having cubemapping in the wrong area due to a VMT error (community fix from Whurrhurr)&lt;br&gt;&lt;li&gt;Fixed misspelling on cp_well&amp;#39;s BLU rocket clamp texture (community fix from DiskIntegrity)&lt;br&gt;&lt;li&gt;Fixed wrong paths in soundscript events for some taunts (community fix from robbilookatme)&lt;br&gt;&lt;li&gt;Fixed Spy control point response rules lines playing when disguised/invisible (community fix from Churkinator)&lt;br&gt;&lt;li&gt;Fixed weapon Unusual effects (community fix from Cipherlock and rune)&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed particles being orphaned after death&lt;br&gt;&lt;li&gt;Fixed the Energy Orb Unusual effect desyncing from the weapon when the player moves too sharply&lt;/ul&gt;&lt;li&gt;Fixed effects flooding the screen when spectating a dead teammate in first person with an unusual weapon (community fix from RGBACatlord)&lt;br&gt;&lt;li&gt;Fixed missing coin effect for HOUWAR&amp;#39;s second style (community fix from DiskIntegrity)&lt;br&gt;&lt;li&gt;Fixed outdated description for the Splendid Screen (community fix from Grampa Swood)&lt;br&gt;&lt;li&gt;Trimmed delay at the start of the sound file for the Panic Attack&amp;#39;s shooting sound&lt;br&gt;&lt;li&gt;Fixed the Engineer not being able to move for a few seconds after using Taunt: Cheers!&lt;br&gt;&lt;li&gt;Updated cp_powerhouse to fix collision problem with crates on final control points&lt;br&gt;&lt;li&gt;Updated cp_fortezza&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Reworked interior of shack building next to Point A&lt;br&gt;&lt;li&gt;Rebalanced ammo packs around Point A&lt;br&gt;&lt;li&gt;Improved visuals across the map&lt;br&gt;&lt;li&gt;Made rotation for shortcut path shorter&lt;/ul&gt;&lt;li&gt;Updated koth_blowout&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Prevent sentry guns from being built inside a prop under the stairs in the maintenance room&lt;br&gt;&lt;li&gt;Visual changes to improve clarity and consistency&lt;/ul&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/274747/</guid>
      <pubDate>Tue, 07 Jul 2026 17:18:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/271749/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed crash related to wearables leaking when weapons are dropped (community fix from Sean McGeehan)&lt;br&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/271749/</guid>
      <pubDate>Mon, 25 May 2026 16:09:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/271650/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed crash related to KeyValues&lt;br&gt;&lt;li&gt;Fixed Mk.II Botkiller eyes not glowing in the dark (community fix from Whurrhurr)&lt;br&gt;&lt;li&gt;Fixed Halloween spell attribute text being grayed out during full moons (community fix from FrozenDragon)&lt;br&gt;&lt;li&gt;Fixed attachments on dropped weapons having broken textures for certain war paints and skins (community fix from Piogre)&lt;br&gt;&lt;li&gt;Fixed automatic &amp;#34;Control Point Lost&amp;#34; lines not playing (community fix from robbilookatme)&lt;br&gt;&lt;li&gt;Fixed spacing issues for item descriptions (community fix from DiskIntegrity)&lt;br&gt;&lt;li&gt;Fixed many cases where Spy disguises were broken (community fix from Sean McGeehan)&lt;br&gt;&lt;li&gt;Fixed The Fancy Spellbook&amp;#39;s large backpack icon not matching the small version&lt;br&gt;&lt;li&gt;Updated VScript to allow set damage for force calc (community fix from doclic)&lt;br&gt;&lt;li&gt;Updated the Snow Merc to count as an assister in the death notice&lt;br&gt;&lt;li&gt;Updated the prop for Taunt: Dead Mann&amp;#39;s Drink to fix a problem with LODs&lt;br&gt;&lt;li&gt;Updated the Die Regime-Panzerung to add a &amp;#39;No Bullets&amp;#39; style&lt;br&gt;&lt;li&gt;Updated/Added some tournament medals&lt;br&gt;&lt;li&gt;Updated the Mann of the Hour&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Restored missing rim mask&lt;br&gt;&lt;li&gt;Made shapekeys for a few problematic face flexes&lt;br&gt;&lt;li&gt;Replaced incorrect normal map&lt;br&gt;&lt;li&gt;Altered hair mesh to ensure compatibility with Voodoo-Cursed Scout Soul&lt;br&gt;&lt;li&gt;Updated backpack icon to represent above changes&lt;/ul&gt;&lt;li&gt;Updated koth_demolition&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed some lighting issues with the pipes next to the control point&lt;br&gt;&lt;li&gt;Replaced some textures in the radio rooms&lt;br&gt;&lt;li&gt;Added a clipbrush on the radio rooms to avoid players getting stuck when going in the air (thanks Big Wiggy)&lt;br&gt;&lt;li&gt;Reworked the nobuild on the crane platform to allow Engineers to build on the concrete area (thanks Uncle Dane)&lt;br&gt;&lt;li&gt;Fixed a leftover prop being inside a wall&lt;br&gt;&lt;li&gt;Fixed a texture in the jumppad using the wrong cubemap&lt;br&gt;&lt;li&gt;Made the catwalk behind the office building a bit bigger&lt;br&gt;&lt;li&gt;Added a clipbrush to the pipes on the furnace rooms so players can climb up to the barrels&lt;/ul&gt;&lt;li&gt;Updated plr_hacksaw and plr_hacksaw_event&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Removed attic balconies overlooking the capture zone&lt;br&gt;&lt;li&gt;Moved a small pickup location into the attic&lt;br&gt;&lt;li&gt;Fixed clipping errors&lt;/ul&gt;&lt;li&gt;Updated cp_process_final&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed various collision issues across the map&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Most of these involved changing existing collision from player_clip to bullet_block to prevent splash damage from getting caught on small pieces of level geometry&lt;br&gt;&lt;li&gt;Some of these involved closing off open areas where explosions could vanish&lt;br&gt;&lt;li&gt;Some of these involved making collision areas more clear by including new geometry to better indicate what would collide and what wouldn&amp;#39;t&lt;/ul&gt;&lt;li&gt;Increased skybox height across the map to be consistent with other 5CP maps&lt;br&gt;&lt;li&gt;Changed the small prop pipes at last to be nonsolid, but still block stickies&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Players should be able to cleanly walk and jump along these pipes without getting stuck&lt;br&gt;&lt;li&gt;Additionally, rockets and other explosions should collide cleanly through the pipes so they don&amp;#39;t block splash damage&lt;br&gt;&lt;li&gt;Stickies will adhere to the pipes as expected, rather than clipping through and being hidden by the pipe model&lt;/ul&gt;&lt;li&gt;Changed the level geometry around the large pipes on the ground near the last control point. They are now enclosed in glass and have a layer of bullet block so that collision is correct.&lt;br&gt;&lt;li&gt;Increased the height of numerous doors across the entire map. Players should be able to jump normally through the door without hitting their heads.&lt;br&gt;&lt;li&gt;Removed some rocks near the angled ramp at 2nd and replaced them with crates&lt;br&gt;&lt;li&gt;Added angled player clipping underneath some of the large awnings at middle to prevent players from getting stuck under the awnings&lt;br&gt;&lt;li&gt;Made exterior fences more consistent with the bounding of the level&lt;br&gt;&lt;li&gt;Changed some metal textures to better match the mirrored symmetry of the level&lt;br&gt;&lt;li&gt;Added some additional detail behind the starting spawn room&lt;br&gt;&lt;li&gt;Cleaned up the displacements in the middle and second to better handle splash damage, and reduced the amount of grass poking through concrete&lt;br&gt;&lt;li&gt;Replaced some small pipes at the 2nd spire to make a more consistent platform&lt;br&gt;&lt;li&gt;Made many existing light props nonsolid to prevent movement issues&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Most were already nonsolid, but this should make most props consistent&lt;/ul&gt;&lt;/ul&gt;&lt;li&gt;Updated cp_metalworks&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed various collision issues across the map&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Most of these involved changing existing collision from player_clip to bullet_block to prevent splash damage from getting caught on small pieces of level geometry&lt;/ul&gt;&lt;li&gt;Changed the level geometry at last to have more consistent collision&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;While there are small gaps and holes in the windows/doors of the new bunker and the stack of wood/chickenwire, they are covered with bullet block to prevent collision issues&lt;/ul&gt;&lt;li&gt;Changed the way shadows work on certain walls throughout the map to prevent shadows leaking through&lt;br&gt;&lt;li&gt;Redesigned the second forward spawn for both teams. The spawn has now moved back and into a larger hut structure in the yard before the second control point.&lt;br&gt;&lt;li&gt;Increased the door size of the first forward spawn&lt;br&gt;&lt;li&gt;The various small door brushes throughout the map have been turned into func_brushes and have had collision turned off so they don&amp;#39;t catch splash&lt;br&gt;&lt;li&gt;Made adjustments to the truck ramp at middle. The ramp is now a displacement, which should catch splash damage correctly and allow player to walk up to the wall cleanly.&lt;br&gt;&lt;li&gt;Changed the collision around the very tall light poles throughout the map. Players should no longer get caught on them while in midair (but they still can&amp;#39;t land on top of them).&lt;br&gt;&lt;li&gt;Fixed a section of displacement where players could get stuck in the ground&lt;br&gt;&lt;li&gt;Slight visual tweaks throughout the level&lt;/ul&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/271650/</guid>
      <pubDate>Fri, 22 May 2026 22:29:00 +0000</pubDate>
    </item>
    <item>
      <title>Left 4 Dead - Update</title>
      <link>https://store.steampowered.com/news/270398/</link>
      <description>An update has been released for Left 4 Dead:&lt;br&gt;&lt;br&gt;- Fixed several exploits that could be used to crash servers or remote players.&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/270398/</guid>
      <pubDate>Wed, 06 May 2026 18:02:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/265516/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed client crash related to material proxies&lt;br&gt;&lt;li&gt;Fixed Scout.NegativeVocalization04 sounds in Mann vs. Machine not playing because of a typo in the volume (community fix from That Hat Guy)&lt;br&gt;&lt;li&gt;Fixed The Spy-cicle not using its icicle lightwarp (community fix from BreavyTF2)&lt;br&gt;&lt;li&gt;Updated material for cp_coldfront to fix compression issue&lt;br&gt;&lt;li&gt;Updated the prop for Taunt: Heartbreaker to fix a missing material&lt;br&gt;&lt;li&gt;Updated koth_demolition&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed a player clip on the helipad allowing players to stand outside the playable area (thanks Midnite)&lt;br&gt;&lt;li&gt;Fixed some player clip pixel walks on some doors&lt;br&gt;&lt;li&gt;Fixed a blockbullets floating above BLU spawn (thanks True_Boredom)&lt;/ul&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/265516/</guid>
      <pubDate>Wed, 11 Mar 2026 19:32:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/265126/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed an issue where players could impersonate TF2 system messages by exploiting color control codes&lt;br&gt;&lt;li&gt;Fixed a bug where certain custom maps would not load assets correctly on Linux&lt;br&gt;&lt;li&gt;Fixed some crashes relating to singleplayer TF2 SDK mods&lt;br&gt;&lt;li&gt;Fixed a memory leak on long running servers related to dynamic models&lt;br&gt;&lt;li&gt;Fixed client crash related to invalid D3D texture flag&lt;br&gt;&lt;li&gt;Fixed hearing teleporter spin sound when carried (community fix from Brandon Little)&lt;br&gt;&lt;li&gt;Fixed objects sometimes using the incorrect activity when being placed (community fix from Brandon Little)&lt;br&gt;&lt;li&gt;Improved Medi Gun heal target selection to prioritize teammate directly under crosshair when teammates are close together (community fix from wget)&lt;br&gt;&lt;li&gt;Improved targetid selection to replicate Medi Gun heal target selection (community fix from wget)&lt;br&gt;&lt;li&gt;Added missing Steam Controller inputs for loadout menus (community fix from Ashetf2)&lt;br&gt;&lt;li&gt;Fixed 3D HUD using the incorrect animations while holding the PASS Time ball (community fix from gidi30)&lt;br&gt;&lt;li&gt;Fixed network state changes for player condition vars (community fix from ficool2)&lt;br&gt;&lt;li&gt;Fixed sentry rockets not sending the object_deflected game event when deflected (community fix from The Fatcat)&lt;br&gt;&lt;li&gt;Fixed Stat Clocks not drawing correctly in UI using playermodelpanel (community fix from rabscootle)&lt;br&gt;&lt;li&gt;Fixed flipped initial pitch/yaw on thirdperson switch (community fix from ficool2)&lt;br&gt;&lt;li&gt;Fixed Short Circuit projectile offset ignoring cl_flipviewmodels (community fix from birchish)&lt;br&gt;&lt;li&gt;Fixed Dragon&amp;#39;s Fury fireballs having incorrect projectile path (community fix from wget)&lt;br&gt;&lt;li&gt;Fixed for mismatched cl_flipviewmodels values between client and server (community fix from birchish)&lt;br&gt;&lt;li&gt;Fixed cloak and rage meters being mispredicted (community fix from ficool2)&lt;br&gt;&lt;li&gt;Fixed prediction issues with Spy watches and cloak (community fix from ficool2)&lt;br&gt;&lt;li&gt;Fixed Casual doors player list sometimes using wrong size (community fix from nemmy)&lt;br&gt;&lt;li&gt;Fixed missing alpha mask for generator_01 (community fix from BreavyTF2)&lt;br&gt;&lt;li&gt;Fixed BuildingRescueLevel proxy overwriting TextureScroll on Rescue Ranger oscilloscope (community fix from Voids29)&lt;br&gt;&lt;li&gt;Fixed Botkiller team color bugs (community fix from DiskIntegrity)&lt;br&gt;&lt;li&gt;Fixed Scout.NegativeVocalization04 sound not playing because of a typo in the volume&lt;br&gt;&lt;li&gt;Renamed sd_marshlands to htf_marshlands (hold the flag) to accurately describe its game mode&lt;br&gt;&lt;li&gt;Updated the Festivizer model for The Overdose to fix a problem with the LODs&lt;br&gt;&lt;li&gt;Updated the Mann of the Hour to make the hair blend better with the hat and Scout&amp;#39;s skin&lt;br&gt;&lt;li&gt;Updated/Added some tournament medals&lt;br&gt;&lt;li&gt;Updated The Bare Necessities to fix not moving correctly while taunting&lt;br&gt;&lt;li&gt;Updated the rigging for The Headliner to fix the pocket and tie stretching during some taunts and default poses&lt;br&gt;&lt;li&gt;Updated alpha channel for Hydro water texture to remove inconsistencies&lt;br&gt;&lt;li&gt;Updated the Case of the Blues&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Updated rigging to fix intense stretching during taunt poses&lt;br&gt;&lt;li&gt;Updated materials to look less flat&lt;/ul&gt;&lt;li&gt;Updated the taunt prop for Taunt: Heartbreaker&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Updated the materials to add ambient occlusion&lt;br&gt;&lt;li&gt;Updated the phong and rim lighting to show albedo tint&lt;br&gt;&lt;li&gt;Updated the materials to add more depth&lt;br&gt;&lt;li&gt;Updated the model to fix missing faces&lt;br&gt;&lt;li&gt;Updated the model to fix stretching on lower LODs&lt;/ul&gt;&lt;li&gt;Updated pl_frontier_final to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy)&lt;br&gt;&lt;li&gt;Updated cp_frostwatch to fix first point death pit being survivable with ÜberCharges on Stage 1&lt;br&gt;&lt;li&gt;Updated cp_manor_event to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy)&lt;br&gt;&lt;li&gt;Updated koth_demolition&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Updated map lighting to make it more like a sunset, as well as giving it a more golden color&lt;br&gt;&lt;li&gt;Replaced the models used for the capture point lights with a different one which has better collision and illumination&lt;br&gt;&lt;li&gt;Reworked the capture point platform to give it a stronger design&lt;br&gt;&lt;li&gt;Reworked all the catwalks to give them a more stylized look&lt;br&gt;&lt;li&gt;Reworked the lighting in all the furnace rooms to make them less dark and have a more neutral look&lt;br&gt;&lt;li&gt;Reverted a previous change to the capture point team change steam whistle&lt;br&gt;&lt;li&gt;Removed all ambient_generics near the furnaces and fire pipe&lt;br&gt;&lt;li&gt;Reworked the soundscapes to make them more efficient and work properly&lt;br&gt;&lt;li&gt;Reworked the control room of the crane to give it a better design&lt;br&gt;&lt;li&gt;Reworked some ropes from the crane to give them a better look&lt;br&gt;&lt;li&gt;Fixed some props fading out incorrectly&lt;br&gt;&lt;li&gt;Fixed ships in the 3d skybox casting shadows&lt;br&gt;&lt;li&gt;Fixed cubemaps missing on parts of the map&lt;br&gt;&lt;li&gt;Fixed reflective surfaces not having a cubemap attached to them&lt;br&gt;&lt;li&gt;Added a 128x128 cubemap on the control point so it is more reflective (thanks Zythe)&lt;br&gt;&lt;li&gt;Improved water cubemaps&lt;br&gt;&lt;li&gt;Restructured the spawn platform so players spawn looking at the shortcut, and don&amp;#39;t need to pull a U-turn to exit spawn (thanks Lizard of Oz)&lt;br&gt;&lt;li&gt;Improved the visuals on the spawn platform to fit the previous change&lt;br&gt;&lt;li&gt;Fixed a blockbullets allowing players to stand on the exterior side of the helipads (thanks Yazoo)&lt;/ul&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/265126/</guid>
      <pubDate>Fri, 06 Mar 2026 18:03:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/260304/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Updated the Team Recognition Unusual effect to fix a console warning&lt;br&gt;&lt;li&gt;Updated The Fists of Steel to use the RED team version for the backpack image&lt;br&gt;&lt;li&gt;Updated backpack images for Festivized versions of The Killing Gloves of Boxing, The Gloves of Running Urgently, The Apoco-Fists, and The Fists of Steel&lt;br&gt;&lt;li&gt;Updated 2koth_abbey to fix the Engineer being able to build in the respawn room rafters&lt;br&gt;&lt;li&gt;Updated cppl_gavle&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Significant optimization pass, especially around the first point&lt;br&gt;&lt;li&gt;Fixed a large number of small visual issues&lt;br&gt;&lt;li&gt;Fixed some clipping issues/ bugs around the map&lt;/ul&gt;&lt;li&gt;Updated pd_nutcracker&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed out of bound exploit at BLU spawn&lt;br&gt;&lt;li&gt;Adjusted clipping outside of RED spawn&lt;br&gt;&lt;li&gt;Fixed misaligned fence prop in BLU lounge&lt;br&gt;&lt;li&gt;Added nobuild to middle route on both sides&lt;br&gt;&lt;li&gt;Removed steps from Pipe rooms and adjusted clipping&lt;br&gt;&lt;li&gt;Minor detailing and clipping adjustments&lt;br&gt;&lt;li&gt;Fixed Nutcracker voice being cut off at start of round&lt;/ul&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/260304/</guid>
      <pubDate>Tue, 23 Dec 2025 23:57:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/259771/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Added smoke effect to the Scrooge McCrocket&lt;br&gt;&lt;li&gt;Fixed prediction error when crouch jumping (community fix from ficool2)&lt;br&gt;&lt;li&gt;Updated the Snow Dome Unusual effect to decrease brightness and opacity of the glass and floor textures&lt;br&gt;&lt;li&gt;Updated the Festive Fleece to fix LOD issues&lt;br&gt;&lt;li&gt;Updated the Puncher&amp;#39;s Polar Puffer to fix some skinning issues&lt;br&gt;&lt;li&gt;Updated The Conscientious Objector to fix missing material parameters (community fix from Lindon)&lt;br&gt;&lt;li&gt;Updated koth_winter_ridge to fix a collision error with projectiles on the dead tree at mid&lt;br&gt;&lt;li&gt;Updated 2koth_abbey&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed small gaps in doorways outside of spawn&lt;br&gt;&lt;li&gt;Updated tall crates to add nobuild triggers and make it more obvious they cannot be stood on&lt;br&gt;&lt;li&gt;Updated clipping in the river&lt;br&gt;&lt;li&gt;Fixed Snipers wearing the Razorback being immune to freezing&lt;/ul&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/259771/</guid>
      <pubDate>Tue, 16 Dec 2025 00:10:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/259481/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed minor z-fighting issue with the Wrap Assassin Festivizer&lt;br&gt;&lt;li&gt;Fixed the Taunt: The Critical Fail ending at the incorrect time for the Medic&lt;br&gt;&lt;li&gt;Updated the Hard Carry Unusual effect to fix detachment issues when using the &amp;#34;adjust unusual&amp;#34; slider&lt;br&gt;&lt;li&gt;Updated the Scorching Sensation and Burning Sensation Unusual effects to improve visibility in bright areas&lt;br&gt;&lt;li&gt;Updated the Team Recognition Unusual effect to fix a problem with the parent-child particle system&lt;br&gt;&lt;li&gt;Updated the Frostfire, Spectrum Inferno, and Chromatic Blaze Unusual effects to fix issues with the trail and brightness&lt;br&gt;&lt;li&gt;Updated the Cryogenic Unusual effect to fix obscuring parts of the characters&lt;br&gt;&lt;li&gt;Updated the Air Head to fix a problem with mipmapping&lt;br&gt;&lt;li&gt;Updated 2koth_abbey&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed broken cliff displacements&lt;br&gt;&lt;li&gt;Swapped expensive water for cheap water to improve FPS&lt;br&gt;&lt;li&gt;Various fixes and improvements&lt;/ul&gt;&lt;li&gt;Updated plr_matterhorn&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed hole in spawn barrier (thanks Ctena!)&lt;br&gt;&lt;li&gt;Fixed a desync issue with lifts (thanks Skin King!)&lt;br&gt;&lt;li&gt;Disabled team swap on new round&lt;br&gt;&lt;li&gt;Clipping improvements&lt;br&gt;&lt;li&gt;Bread optimization&lt;/ul&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/259481/</guid>
      <pubDate>Thu, 11 Dec 2025 23:38:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/259202/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Happy Smissmas 2025!&lt;/b&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.&lt;br&gt;&lt;li&gt;Featuring 6 new community maps: Nutcracker, Sidewinder, Abbey, Winter Ridge, Matterhorn, and Gavle (pronounced yeah-vleh)&lt;br&gt;&lt;li&gt;Added the Winter 2025 Cosmetic Case&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Contains 23 new community-contributed items&lt;br&gt;&lt;li&gt;The Festivizer can be found as a bonus drop when opening the case&lt;/ul&gt;&lt;li&gt;Added 3 new community-contributed taunts to the Mann Co. Store&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Taunt: The Critical Fail&lt;br&gt;&lt;li&gt;Taunt: Dead Mann&amp;#39;s Drink&lt;br&gt;&lt;li&gt;Taunt: Chairholder&lt;/ul&gt;&lt;li&gt;Added 20 new community-created Unusual effects&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;11 new effects for Unusual hats&lt;br&gt;&lt;li&gt;9 new effects for Unusual taunts&lt;/ul&gt;&lt;li&gt;Added lots of weapons to the list that can be Festivized (community-created changes!)&lt;br&gt;&lt;li&gt;Added community-created Smissmas material for the beach ball&lt;br&gt;&lt;li&gt;All cosmetic and taunt cases will grant Smissmas 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.&lt;br&gt;&lt;li&gt;Mann Co. Store winter sale!&lt;br&gt;&lt;li&gt;Smissmas runs through January 7th, 2026&lt;br&gt;&lt;/ul&gt;&lt;b&gt;General&lt;/b&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Added &amp;#39;No Bullets&amp;#39; style for The Gift Bringer&lt;br&gt;&lt;li&gt;Fixed The Accursed Apparition hiding the Scout&amp;#39;s headphones&lt;br&gt;&lt;li&gt;Updated the Sizzling Aroma and Toxic Aroma Unusual effects to fix problems with DirectX80&lt;br&gt;&lt;li&gt;Updated the Backbiter&amp;#39;s Billycock backpack icon to reflect RED team version&lt;br&gt;&lt;li&gt;Updated the El Gigante&amp;#39;s Gunbelt to fix a problem with the LODs&lt;br&gt;&lt;li&gt;Updated the Seamann&amp;#39;s Stubble to fix an issue with the materials&lt;br&gt;&lt;li&gt;Updated/Added some tournament medals&lt;br&gt;&lt;li&gt;Updated cp_cowerhouse&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Updated some custom props with further optimizations&lt;br&gt;&lt;li&gt;Added playerclip &amp;#34;ladder&amp;#34; to both trucks&amp;#39; rear bed to make climbing more consistent/predictable&lt;/ul&gt;&lt;li&gt;Updated ctf_doublecross_event&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed out of bounds bug (Thanks Dr.TwentyTwo!)&lt;br&gt;&lt;li&gt;Fixed a few minor visual glitches&lt;/ul&gt;&lt;li&gt;Updated cp_gravelpit_snowy&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Added a screenshake effect to the laser gun finale&lt;br&gt;&lt;li&gt;Adjusted holiday events to reduce edict count&lt;/ul&gt;&lt;li&gt;Fixed model panels not encoding pose parameter values (community fix from copperpixel)&lt;br&gt;&lt;li&gt;Fixed Halloween spell projectiles not adjusting to flipped view models (community fix from copperpixel)&lt;br&gt;&lt;li&gt;Network player&amp;#39;s handedness preference to spectators (community fix from copperpixel)&lt;br&gt;&lt;li&gt;Fixed Ullapool Caber explosions not counting as melee kills and ignoring damage/radius attributes (community fix from Bitl)&lt;br&gt;&lt;li&gt;Fixed disposable sentries playing denial sound for useful wrench hits (community fix from AJMickey)&lt;br&gt;&lt;li&gt;Fixed Armageddon Pyro taunt not properly cleaning up all particle systems (community fix from Churkinator)&lt;br&gt;&lt;li&gt;Fixed logo spinner from breaking after prolonged rotation (community fix from Horiuchi)&lt;br&gt;&lt;li&gt;Fixed Minigun not spinning, or spinning very slowly, outside of first-person (community fix from wget)&lt;br&gt;&lt;li&gt;Fixed broken view model after switching from the Medi Gun while healing someone (community fix from Vlad)&lt;br&gt;&lt;li&gt;Allow server admins to change powerup mode convars without forcing cheats to be enabled (community fix from Pieter Bijl)&lt;br&gt;&lt;li&gt;Replaced bitwise or operator in CHealthAmmoKit (community fix from CosminPerRam)&lt;br&gt;&lt;li&gt;Fixed MoveableSubPanel showing in Sentry targetID panel while dead (community fix from Horiuchi)&lt;br&gt;&lt;li&gt;Fixed tracer rounds from rifles not being affected by cl_flipviewmodels (community fix from birchish)&lt;br&gt;&lt;li&gt;Fixed Pyrovision nullifying other voice pitch attributes (community fix from LizardOfOz)&lt;br&gt;&lt;li&gt;Fixed being able to throw the Gas Passer through walls (community fix from Bakugo)&lt;br&gt;&lt;li&gt;Fixed IncrementAmmo removing ammo if m_iClip1 was already at Max capacity (community fix from kingofings)&lt;br&gt;&lt;li&gt;Added TF-specific search path tags to TF mod gameinfo (community fix from Thomas Kain)&lt;br&gt;&lt;li&gt;Fixed view punch not being interpolated (community fix from ficool2)&lt;br&gt;&lt;li&gt;Fixed disguise_on_backstab not functioning for stab targets that become ghosts (community fix from FlaminSarge)&lt;br&gt;&lt;li&gt;Fixed chat input using chat_party instead of chat_say_party (community fix from gaelcoral)&lt;br&gt;&lt;li&gt;Fixed overlapping footstep sound when in the third person view (community fix from TheNotoriousFrogposter)&lt;br&gt;&lt;li&gt;Ensure no buffer overflows when sscanf to char buffer (community fix from Dmitry Tsarevich)&lt;br&gt;&lt;li&gt;Fixed players sometimes getting stuck in team unassigned when joining a server (community fix from Bakugo)&lt;br&gt;&lt;li&gt;Fixed sentry gun not performing rocket fire animation when Wrangler controlled (community fix from Horiuchi)&lt;br&gt;&lt;li&gt;Allow impulse 101 on The Ullapool Caber (community fix from alvei)&lt;br&gt;&lt;li&gt;Fixed disguise kit resetting multiple times in high ping situations (community fix from nosoop)&lt;br&gt;&lt;li&gt;Fixed Detonator jumps not being considered self-dmg jumps (community fix from mastercoms)&lt;br&gt;&lt;li&gt;Fixed Detonator making world-detonation sound when attempting to fire underwater (community fix from FlaminSarge)&lt;br&gt;&lt;li&gt;Removed knockback-attribute-specific animation overrides for CTFScattergun (community fix from FlaminSarge)&lt;br&gt;&lt;li&gt;Fixed net_graph not rounding interp to nearest tick (community fix from treacherousfiend)&lt;br&gt;&lt;li&gt;Fixed broken class select animation for The Soda Popper (community fix from Piogre)&lt;br&gt;&lt;li&gt;Fixed $envmap parameter using the wrong mask for The Solemn Vow (community fix from Churkinator)&lt;br&gt;&lt;li&gt;Fixed barbell prop not using phong (community fix from Churkinator)&lt;br&gt;&lt;li&gt;Fixed the Kill-a-Watt and Terror-Watt Unusual effects sometimes stretching (community fix from Ronald_D_D)&lt;br&gt;&lt;li&gt;Fixed Disco Beat Down Unusual effect growing in size when viewed from large distances (community fix from Ron Friedman)&lt;br&gt;&lt;li&gt;Fixed MatchMakingTooltip label using the wrong alignment setting (community fix from Squid-Eevee)&lt;br&gt;&lt;li&gt;Fixed training mode HIT! material alpha channel (community fix from DiskIntegrity)&lt;br&gt;&lt;li&gt;Fixed Bear Necessities not using its normal map (community fix from Churkinator)&lt;br&gt;&lt;li&gt;Fixed prediction errors with modified player gravity (community fix from ficool2)&lt;br&gt;&lt;li&gt;Fixed render box of tf_flame_manager using wrong vectors (community fix from by Hamn)&lt;br&gt;&lt;li&gt;Updated the Energy Orb Unusual effect (community fix from Cipherlock)&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed particles being orphaned&lt;br&gt;&lt;li&gt;Fixed Medi Gun view model using the third-person particles&lt;/ul&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/259202/</guid>
      <pubDate>Tue, 09 Dec 2025 19:52:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/255953/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Reverted recent Thermal Thruster change&lt;br&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/255953/</guid>
      <pubDate>Thu, 30 Oct 2025 23:55:00 +0000</pubDate>
    </item>
    <item>
      <title>Team Fortress 2 Update Released</title>
      <link>https://store.steampowered.com/news/255671/</link>
      <description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:&lt;br&gt;&lt;br&gt;&lt;ul style=&#34;padding-bottom: 0px; margin-bottom: 0px;&#34;&gt;&lt;li&gt;Fixed regression in itemtest&lt;br&gt;&lt;li&gt;Fixed some Botkiller Flame Thrower weapons not drawing the pilot light&lt;br&gt;&lt;li&gt;Fixed crash in CEntityBird::SpawnRandomBirds caused by recent change (GitHub fix from Bitl)&lt;br&gt;&lt;li&gt;Fixed collection checklists incorrectly marking some items as &amp;#39;owned&amp;#39; (GitHub fix from rabscootle)&lt;br&gt;&lt;li&gt;Fixed Vaccinator resist icons persisting when a player changes team (GitHub fix from Bakugo)&lt;br&gt;&lt;li&gt;Fixed memory leak in sprite model (GitHub fix from CosminPerRam)&lt;br&gt;&lt;li&gt;Fixed memory leak in server browser blacklist check (GitHub fix from CosminPerRam)&lt;br&gt;&lt;li&gt;Fixed exit teleporters not using mult_teleporter_recharge_rate attribute (GitHub fix from The Fatcat)&lt;br&gt;&lt;li&gt;Fixed Thermal Thruster passives not being removed if it&amp;#39;s unequipped during use or player is a Medic (GitHub fix from Bakugo)&lt;br&gt;&lt;li&gt;Reverted Gas Passer respawn room fixes (GitHub fix from Bitl)&lt;br&gt;&lt;li&gt;Updated CTeamControlPoint to allow null caller on SetOwner input (GitHub fix from megascatterbomb)&lt;br&gt;&lt;li&gt;Updated CTFBot to allow use of the Wrap Assassin&amp;#39;s alt-fire (GitHub fix from Bitl)&lt;br&gt;&lt;li&gt;Updated/Added some tournament medals&lt;br&gt;&lt;/ul&gt;&lt;div style=&#34;clear: both;&#34;&gt;&lt;/div&gt;</description>
      <author>Valve</author>
      <guid>https://store.steampowered.com/news/255671/</guid>
      <pubDate>Mon, 27 Oct 2025 23:37:00 +0000</pubDate>
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